apecs-hint-demo
Tidal
apecs-hint-demo | Tidal | |
---|---|---|
1 | 25 | |
5 | 2,269 | |
- | 2.0% | |
0.0 | 8.3 | |
over 2 years ago | 4 days ago | |
Haskell | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apecs-hint-demo
-
hint: Runtime Haskell interpreter
Assuming you've succeeded this far, the real challenge is going to be to give the interpreted code access to your game's types. It is imperative to define those in a separate library from the package which calls hint. With stack and cabal, it then suffices to point hint to the package database in which that library is installed. I just created an example repo demonstrating how to use this inside a small apecs program: https://github.com/gelisam/apecs-hint-demo
Tidal
-
Harnessing Screams with Tidal Looper
Since then, I've been working more and more with TidalCycles. TidalCycles is an open-source live coding framework for creating patterns written in Haskell. TidalCycles uses SuperCollider on the backend, another language I've been using for live coding. Recently, I started using Tidal Looper for live vocal processing. This blog post will walk you through what you need to get started with vocal looping with Tidal Looper.
- Tidal Cycles – Live coding music with Algorithmic patterns
- I made a command-line tool to assist me with writing polyrhythmic drum parts
-
13 Years of History Teaching - Now Thrown Into CS.
So you’re wondering what would making music with code look like? The tools I’m familiar with are TidalCycles, Sonic Pi, and SuperCollider. I’m having a hard time describing what it’s like to make music with tools like these so here’s a video of a performance. One person is live coding the music and the other is live coding the visuals. I think it’s super cool how the music is improvised and built over time by layering commands. Some keywords you could search to see more examples would be Algorave and Livecoding.
-
Where is Haskell used?
https://tidalcycles.org/ is another great example, parsing patterns of text and printing live music.
-
Live coding languages
For sound live coding/algorave sonic pi and tidal cycles are great, both based on supercollider.
-
Sonic Pi – The Live Coding Music Synth for Everyone
I don't know the alternatives but I'm a big fan of https://tidalcycles.org/. People really do crazy things, check out the videos on the front page.
I love when 2 DJs live-code together (on the same document! Editing each other's loops) or when a VJ live-codes some visuals in reaction to the DJ live-coding the music.
-
What is a little known subject/application/problem that you learned about recently or are involved in that you think is fascinating?
If you're interested in ChuCK, there's also Pure Data (a FOSS cousin of the commercial Max/MSP) and SuperCollider and a lot of live coding algorave sorta music things are built on top of SuperCollider like TidalCycles so you can execute lines of code live via a REPL or evaluating blocks of code in a document and generate beats in realtime.
-
The Way in Which Brian Eno Created Ambient 1: Music for Airports
Tidal Cycles! https://tidalcycles.org/
As layer8 mentioned, it is technically Haskell but more specifically a DSL and environment for live coding music.
Pretty fun to play around with!
-
How would someone who is deathly broke become a serious rapper?
After digging deeper, I've found TidalCycles tidalcycles.org and that's my favorite Livecoding software. Now you can start programming music without any cost.
What are some alternatives?
hint - Runtime Haskell interpreter
overtone - Collaborative Programmable Music
deploy-hint - Demonstrating that you don't need to install ghc in order to use the hint library.
Sonic Pi - Code. Music. Live.
binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc
faust - Functional programming language for signal processing and sound synthesis
csound - Main repository for Csound
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
strudel - Web-based environment for live coding algorithmic patterns, incorporating a faithful port of TidalCycles to JavaScript
defect-process - Defect Process (2d hack n' slash game) full source code