Aparapi
imgui-java
Our great sponsors
Aparapi | imgui-java | |
---|---|---|
4 | 5 | |
459 | 509 | |
1.7% | - | |
0.0 | 6.8 | |
over 1 year ago | about 2 months ago | |
Java | Java | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Aparapi
-
WritableImage and real-time ray-tracing. I need help!
That already looks much better. Too bad you're limited to no external dependencies. This could be a nice test project for aparapi (e.g. https://foojay.io/today/high-performance-rendering-in-javafx/).
-
What are some new or upcoming Java projects or advancements that excite you the most?
That might be Aparapi; the original version created by AMD was abandoned but there is a community-driven version that is still maintained.
-
Scala on the GPU?
There's aparapi: https://github.com/Syncleus/aparapi which support OpenCL.
-
Minecraft Snapshot 21w19a - Now Uses Java 16
The closest I know of: https://github.com/Syncleus/aparapi
imgui-java
- Lets-Plot: An open-source plotting library by JetBrains
-
JavaFX 19 Released
So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?
Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.
[0] https://github.com/SpaiR/imgui-java
- Basic ClickGUI
-
A go-to GUI library for Kotlin
If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
-
GUI in LWJGL
If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.
What are some alternatives?
KonaBess - A GPU overclock & undervolt tool for various Snapdragon chips
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
TornadoVM - TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
LWJGUI - Simple UI solution for LWJGL3
cache2k - Lightweight, high performance Java caching
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
wasmer-java - ☕ WebAssembly runtime for Java
darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf
TLS Channel - A Java library that implements a ByteChannel interface over SSLEngine, enabling easy-to-use (socket-like) TLS for Java applications.
jnativehook - Global keyboard and mouse listeners for Java.
Agrona - High Performance data structures and utility methods for Java
ImFrame - dear imgui + glfw framework