aoc-runner-derive
rust-sdl2
aoc-runner-derive | rust-sdl2 | |
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1 | 33 | |
0 | 2,623 | |
- | 1.3% | |
0.0 | 6.9 | |
6 months ago | 10 days ago | |
Rust | Rust | |
- | MIT License |
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aoc-runner-derive
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Hey Rustaceans! Got an easy question? Ask here (5/2021)!
I don't think that a way do this is actually guaranteed to work, see Crate local state for procedural macros? Issue #44034. That said there are crates that do this anyway since currently rustc expands macros from top to bottom in source files and doesn't cache the result so the proc macros are always re-run each time the code is compiled. Two crates that rely on this by using global variables in their procedural macro code are: enum_dispatch and aoc-runner (see here).
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
tail - My implementation of the tail tool to (continuously) read the tail end of a file. See https://en.wikipedia.org/wiki/Tail_(Unix)
winit - Window handling library in pure Rust
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
wedge_of_existence - an ascii game set in a modern world
Amethyst - Data-oriented and data-driven game engine written in Rust
dirs-rs - a low-level library that provides config/cache/data paths, following the respective conventions on Linux, macOS and Windows
rust-sdl - SDL bindings for Rust
rust-peg - Parsing Expression Grammar (PEG) parser generator for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
rfcs - RFCs for changes to Rust
Crayon - A small, portable and extensible game framework written in Rust.