ancient-3d-for-turboc VS z80porter

Compare ancient-3d-for-turboc vs z80porter and see what are their differences.

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ancient-3d-for-turboc z80porter
5 2
11 7
- -
0.0 10.0
over 7 years ago over 3 years ago
C Pascal
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ancient-3d-for-turboc

Posts with mentions or reviews of ancient-3d-for-turboc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-20.
  • Ask HN: Publish old projects even though the source code embarrasses you by now?
    7 projects | news.ycombinator.com | 20 Nov 2022
    Nice! This prompted me to post my own code from the same era: https://github.com/pjc50/ancient-3d-for-turboc

    I guess I should add screenshots.

  • Step Away from Stack Overflow
    2 projects | news.ycombinator.com | 23 Dec 2021
    Twenty-five years ago, slightly before I was an undergraduate, I got hold of the PC Games Programmers Encyclopedia http://bespin.org/~qz/pc-gpe/ and built myself a software renderer. You can see it on github: https://github.com/pjc50/ancient-3d-for-turboc

    Software matrix multiplication is a perfectly reasonable way of doing 3D graphics, when you don't have a GPU. They were just starting to become a consumer product at that time: https://fabiensanglard.net/3dfx_sst1/

  • Found a program I wrote in 1981 and decided to bring it back to life
    6 projects | news.ycombinator.com | 25 Sep 2021
    The set of things you had to worry about is just .. different. My ancient programmer credentials from 1996: https://github.com/pjc50/ancient-3d-for-turboc

    Back in the day, you had:

    - single processor

  • Dissecting the Apple M1 GPU, part I
    2 projects | news.ycombinator.com | 8 Jan 2021
    Is this where I post the code I wrote twenty-five years ago to do 16-bit fixed-point 3D rendering? https://github.com/pjc50/ancient-3d-for-turboc

    The target architecture was a 33MHz 486 PC running in "real" (ie sixteen-bit) mode. While hardware floating point was sometimes available (DX systems) it was quite slow.

z80porter

Posts with mentions or reviews of z80porter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.

What are some alternatives?

When comparing ancient-3d-for-turboc and z80porter you can also consider the following projects:

mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)

Pico-setup - The Raspberry Pi Pico toolchain setup script modified for PCs running Ubuntu, Debian or Mint etc.

transmit - Final Project for Distributed Web Systems (Fall 2016)

Historic-code-PC-Pascal-and-AS

trualias - Mentally computable verification codes for email aliases implemented as a postfix tcp table or milter; uses asyncio.

Empire-for-PDP-10 - Empire for the PDP-10 in the FORTRAN-10 programming language

irooster - Turn your Mac into a $2,000 alarm clock

Historic-code-PC-Pascal-and-ASM- - It's amazing what you find when you retrieve a box of floppy disks from the attic!

lunchplanner - (VERY old code I keep for self reference, this is supposed to be a joke anyway)

K-BOOM - An Atomic Bomberman clone that runs on 80286, featuring video (1997).

depoverflow - Watches StackOverflow answers and GitHub issues referenced in code for changes

ghostedit - Usability focused WYSIWYG editor