transmit
ancient-3d-for-turboc | transmit | |
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4 | 2 | |
11 | 0 | |
- | - | |
0.0 | 0.0 | |
over 7 years ago | about 7 years ago | |
C | JavaScript | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ancient-3d-for-turboc
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Ask HN: Publish old projects even though the source code embarrasses you by now?
Nice! This prompted me to post my own code from the same era: https://github.com/pjc50/ancient-3d-for-turboc
I guess I should add screenshots.
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Step Away from Stack Overflow
Twenty-five years ago, slightly before I was an undergraduate, I got hold of the PC Games Programmers Encyclopedia http://bespin.org/~qz/pc-gpe/ and built myself a software renderer. You can see it on github: https://github.com/pjc50/ancient-3d-for-turboc
Software matrix multiplication is a perfectly reasonable way of doing 3D graphics, when you don't have a GPU. They were just starting to become a consumer product at that time: https://fabiensanglard.net/3dfx_sst1/
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Found a program I wrote in 1981 and decided to bring it back to life
The set of things you had to worry about is just .. different. My ancient programmer credentials from 1996: https://github.com/pjc50/ancient-3d-for-turboc
Back in the day, you had:
- single processor
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Dissecting the Apple M1 GPU, part I
Is this where I post the code I wrote twenty-five years ago to do 16-bit fixed-point 3D rendering? https://github.com/pjc50/ancient-3d-for-turboc
The target architecture was a 33MHz 486 PC running in "real" (ie sixteen-bit) mode. While hardware floating point was sometimes available (DX systems) it was quite slow.
transmit
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Ask HN: Publish old projects even though the source code embarrasses you by now?
Back when I was in college me and a few classmates put together a site where you could share files with others using a link. Looking back at it, there are so many issues with the code, from just about every perspective. Up until recently i still kept it as an item on my resume, described something like "my first web app project, preserved with all it's bad code and questionable practices".
https://github.com/sgolovine/transmit
- System.out.println("Hello World")
What are some alternatives?
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
K-BOOM - An Atomic Bomberman clone that runs on 80286, featuring video (1997).
trualias - Mentally computable verification codes for email aliases implemented as a postfix tcp table or milter; uses asyncio.
irooster - Turn your Mac into a $2,000 alarm clock
z80porter - Port writer/tester for Z80-based systems running CP/M
lunchplanner - (VERY old code I keep for self reference, this is supposed to be a joke anyway)
depoverflow - Watches StackOverflow answers and GitHub issues referenced in code for changes
ghostedit - Usability focused WYSIWYG editor
Historic-code-PC-Pascal-and-ASM- - It's amazing what you find when you retrieve a box of floppy disks from the attic!