specs
Moleculer
specs | Moleculer | |
---|---|---|
13 | 16 | |
2,415 | 6,025 | |
1.1% | 0.8% | |
6.4 | 7.5 | |
11 days ago | 4 days ago | |
Rust | JavaScript | |
Apache License 2.0 | MIT License |
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specs
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Why ECS pattern is popular in Rust?
The question arises from seeing a plethora of projects using ECS: hecs , Bevy , specs, legion
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Want to learn how to make games with Rust and the Bevy game engine? Now is a great time to jump in with the recently released Bevy version 0.10. I created a Bevy 0.10 beginner tutorial video series for those looking to learn and join our game dev community!
Instead, I'm using now the specs Library. It's a pure ECS library and much less powerful, without any visualization capabilities, but its works for me :)
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Is implementing an ECS in rust a bad idea for a beginner project?
writing an ECS is defined a challenging project, no matter the language or if you're a beginner. although it is entirely possible to write one in Rust, check out specs and bevy_ecs for examples.
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Ecs fundamentally at odds with borrow checker.
specs
- Goggles - A specs-derived DIY library for doing ECS
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Veloren is releasing 0.13!
The official 3d rendering client uses a custom engine called Voxygen. They use Specs for logic.
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How are rust devs doing?
Rust has a delightful ECS library, specs, that I absolutely love. It has safe multi-threaded execution built right in, which is fantastic for the pretty parallelizable work I was doing. Concurrency in C++ is nasty business on the best of days, and I've run into so many nasty bugs with the custom system I've had to build out to fit the web's weird threading model.
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Programming a Rogue-Like with Rust
Man, this Specs [0] library is so strange to me, coming from a Unity background. Is there some sort of comparison as to why one way is better than the other?
[0] https://specs.amethyst.rs/
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Bellclone: a simple 2D game about jumping
Hi everyone - I just picked up one of my long-unfinished side project built with Rust and would like to show it to you here. It's a clone of the famous(?) Winterbells game. It's written entirely in Rust and uses OpenGL and an entity-component-system architecture ([the `specs` crate](https://crates.io/crates/specs)) (still learning), no game engine.
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There are a *lot* of actor framework projects on Cargo.
Wait did the person at your company write specs or something else because they weren't pleased with it? I don't know much about amethyst and vaguely know about entity component systems but I watched a talk on someone making a game with amethyst and was pretty impressed -- it looked thoroughly approachable and I do not doubt the performance is there (since the whole reason you do ECS is performance).
Moleculer
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Make microservices look like monoliths
My goto for this kind of task is moleculer: https://moleculer.services/
Fast, battle tested, vue2-like approach, great documentation, good community. The automatic indipendent-scalability as an option is usually the main selling point of these solutions, but honestly I think the real pro is the "composition" approach, which is essential if you want to keep a clean and well-organized codebase. On this regard, I found moleculer pretty great even for large teams.
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How to Import/Reference a Microservice from another one
If you’re using k8s, check out https://moleculer.services and this would likely solve what you’re looking for.
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Node JS Microservice Frameworks for Developing Scalable Web Apps.
Molecular – Progressive Microservices Framework for Node.js
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First time building microservice-based application
While you’re delving into microservices, check out Moleculer https://moleculer.services
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if Nodejs does not meant for CPU intensive tasks so I think it's better to avoid it from the beginning
I almost can’t believe I haven’t seen it mentioned here before, but adding Moleculer into your node project (if it’s clustered/k8s’d) will literally solve many single threaded problems, not to mention tons of other scalability issues. https://moleculer.services/
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How to deal with singletons in a distributed system?
You could use a framework for this. Have a look at moleculer
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Where can I learn to implement microservices?
I haven't used this, but it seems neat: https://moleculer.services/
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Microservices using express js
Look into Moleculer.
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Been playing with moleculerjs recently, and just finished my first package: a service that allows you to use any node API framework as a moleculer gateway.
Moleculer already provides an in-house http gateway, but what if you want to use an existing API, and how to maintain decoupled code when creating your gateway? This package solves both. You can create your API, passing in any services you require as dependencies. You can then bind your API to moleculer using the moleculer-universal-gateway.
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Don’t start with microservices – monoliths are your friend
But there's more to the topic of microservices. Seems like all the conversation focuses on deployment pain. You can build a service with something like Akka or Moleculer where the modules act independently and have some message passing and resilience from each other, but they can still all live in one codebase, one process, and deployed as one unit. It works fine and isn't painful at all. And maybe down the line you decide to split the thing up into multiple processes and multiple deployment units, and that's an easy refactor because the modules are already somewhat separated.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
Nest - A progressive Node.js framework for building efficient, scalable, and enterprise-grade server-side applications with TypeScript/JavaScript 🚀
Amethyst - Data-oriented and data-driven game engine written in Rust
Express - Fast, unopinionated, minimalist web framework for node.
ggez - Rust library to create a Good Game Easily
AWS Lambda Router for NodeJS - AWS Lambda router for NodeJS
Crayon - A small, portable and extensible game framework written in Rust.
seneca - A microservices toolkit for Node.js.
piston - A modular game engine written in Rust
AdonisJs Framework - AdonisJS is a TypeScript-first web framework for building web apps and API servers. It comes with support for testing, modern tooling, an ecosystem of official packages, and more.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
fastify - Fast and low overhead web framework, for Node.js