specs
lucet
specs | lucet | |
---|---|---|
13 | 5 | |
2,415 | 4,061 | |
1.1% | - | |
6.4 | 6.6 | |
11 days ago | about 2 years ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
specs
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Why ECS pattern is popular in Rust?
The question arises from seeing a plethora of projects using ECS: hecs , Bevy , specs, legion
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Want to learn how to make games with Rust and the Bevy game engine? Now is a great time to jump in with the recently released Bevy version 0.10. I created a Bevy 0.10 beginner tutorial video series for those looking to learn and join our game dev community!
Instead, I'm using now the specs Library. It's a pure ECS library and much less powerful, without any visualization capabilities, but its works for me :)
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Is implementing an ECS in rust a bad idea for a beginner project?
writing an ECS is defined a challenging project, no matter the language or if you're a beginner. although it is entirely possible to write one in Rust, check out specs and bevy_ecs for examples.
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Ecs fundamentally at odds with borrow checker.
specs
- Goggles - A specs-derived DIY library for doing ECS
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Veloren is releasing 0.13!
The official 3d rendering client uses a custom engine called Voxygen. They use Specs for logic.
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How are rust devs doing?
Rust has a delightful ECS library, specs, that I absolutely love. It has safe multi-threaded execution built right in, which is fantastic for the pretty parallelizable work I was doing. Concurrency in C++ is nasty business on the best of days, and I've run into so many nasty bugs with the custom system I've had to build out to fit the web's weird threading model.
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Programming a Rogue-Like with Rust
Man, this Specs [0] library is so strange to me, coming from a Unity background. Is there some sort of comparison as to why one way is better than the other?
[0] https://specs.amethyst.rs/
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Bellclone: a simple 2D game about jumping
Hi everyone - I just picked up one of my long-unfinished side project built with Rust and would like to show it to you here. It's a clone of the famous(?) Winterbells game. It's written entirely in Rust and uses OpenGL and an entity-component-system architecture ([the `specs` crate](https://crates.io/crates/specs)) (still learning), no game engine.
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There are a *lot* of actor framework projects on Cargo.
Wait did the person at your company write specs or something else because they weren't pleased with it? I don't know much about amethyst and vaguely know about entity component systems but I watched a talk on someone making a game with amethyst and was pretty impressed -- it looked thoroughly approachable and I do not doubt the performance is there (since the whole reason you do ECS is performance).
lucet
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Unlocking the Power of WebAssembly
WebAssembly is extremely portable. WebAssembly runs on: all major web browsers, V8 runtimes like Node.js, and independent Wasm runtimes like Wasmtime, Lucet, and Wasmer.
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A Look at Performance in Wasmtime and Cranelift
The bytecode alliance had the lucet project which would be an OS executing WASM application, enabling very strict sandboxing.
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Your python 4 dream list.
References for anyone following: wasmtime Lucet
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There are a *lot* of actor framework projects on Cargo.
I guess lucet could be an under-layer for this but it's not really the same, different levels of the stack. Fascinating.
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Writing Rust the Elixir way
I also want to use this opportunity to say a big thank you to the teams working on Rust, Wasmer, Wasmtime, Lucet and waSCC. It would be impossible to build Lunatic without all the hard work put into this projects.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
lunatic - The Lunatic VM [Moved to: https://github.com/lunatic-solutions/lunatic]
Amethyst - Data-oriented and data-driven game engine written in Rust
genact - 🌀 A nonsense activity generator
ggez - Rust library to create a Good Game Easily
async-std - Async version of the Rust standard library
Crayon - A small, portable and extensible game framework written in Rust.
Celluloid - Actor-based concurrent object framework for Ruby
piston - A modular game engine written in Rust
Kubewarden - Kubewarden is a policy engine for Kubernetes. It helps with keeping your Kubernetes clusters secure and compliant. Kubewarden policies can be written using regular programming languages or Domain Specific Languages (DSL) sugh as Rego. Policies are compiled into WebAssembly modules that are then distributed using traditional container registries.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
component - Managed lifecycle of stateful objects in Clojure