alphaman-src
Source code to the 1995 DOS roguelike game Alphaman (by superjamie)
waka-waka-land
A quick tile-based map exploration game implemented using the HTML5 Canvas (by mschaef)
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alphaman-src | waka-waka-land | |
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4 | 1 | |
51 | 9 | |
- | - | |
0.0 | 10.0 | |
6 months ago | about 2 years ago | |
C | JavaScript | |
MIT License | Eclipse Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alphaman-src
Posts with mentions or reviews of alphaman-src.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-31.
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Ask HN: What was being a software developer like about 30 years ago?
> I’m not old enough to know how much that affected full computers
I recently helped someone open source a roguelike they wrote in the 90s - https://github.com/superjamie/alphaman-src
The source is terse as you describe, some parts are written in assembly, and strings are actually one big string with functions that extract substrings. There isn't a clear PRINT statement in the whole program.
All of this because he wanted the source to fit on one floppy.
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Sharing Saturday #358
I realise this is the hard way, but my long-term intention is to reimplement Alphaman from the original source, so I figured start with the existing software interfaces.
- Alphaman - source code and unreleased files!
waka-waka-land
Posts with mentions or reviews of waka-waka-land.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-31.
-
Ask HN: What was being a software developer like about 30 years ago?
Completely agreed. The tile based graphics that pushed the limits of a mid-80's computer (and in some cases required special hardware) can now be done off the cuff with totally naive code in a matter of a couple hours:
https://github.com/mschaef/waka-waka-land
There's lots more room these days for developing the story, etc. if that's the level of production values you wish to achieve.
What are some alternatives?
When comparing alphaman-src and waka-waka-land you can also consider the following projects:
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
interword-c64 - Interword Commodore 64 source code
stb - stb single-file public domain libraries for C/C++