alphaman-src
spdlog
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alphaman-src | spdlog | |
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4 | 44 | |
51 | 22,231 | |
- | - | |
0.0 | 8.9 | |
6 months ago | 20 days ago | |
C | C++ | |
MIT License | MIT |
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alphaman-src
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Ask HN: What was being a software developer like about 30 years ago?
> I’m not old enough to know how much that affected full computers
I recently helped someone open source a roguelike they wrote in the 90s - https://github.com/superjamie/alphaman-src
The source is terse as you describe, some parts are written in assembly, and strings are actually one big string with functions that extract substrings. There isn't a clear PRINT statement in the whole program.
All of this because he wanted the source to fit on one floppy.
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Sharing Saturday #358
I realise this is the hard way, but my long-term intention is to reimplement Alphaman from the original source, so I figured start with the existing software interfaces.
- Alphaman - source code and unreleased files!
spdlog
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Show HN: Logfmtxx – Header only C++23 structured logging library using logfmt
Why a new lib instead of using or contributing to an existing one as spdlog?
https://github.com/gabime/spdlog
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: gabime/spdlog
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Easy logging A logging system for c++20
SpdLog https://github.com/gabime/spdlog
- Blackbox library for embedded systems
- cpp macros
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Compiled logging library suggestion(s)?
The usual recommendation when logging libraries are brought up is spdlog, which is however header-only. It's available on Conan-center.
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What a good debugger can do
* Aha! In digging up the docs for NDC, I found this[1], which does mention a book for your reading list: "Patterns for Logging Diagnostic Messages" part of the book "Pattern Languages of Program Design 3" edited by Martin et al.
[1] https://github.com/gabime/spdlog
- Does spdlog::get()->critical throw?
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CMake question
FetchContent_Declare( spdlog GIT_REPOSITORY https://github.com/gabime/spdlog GIT_TAG origin/v1.x ) FetchContent_MakeAvailable(spdlog)
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I want to slightly change the behavior of the std::cout
Typically, you'd use a logging library to handle stuff like this. I personally like spdlog. You use different logger functions (info, warn, error) and depending on what level you have set for the logger (or globally) some of the functions become no-ops. E.g. When not running in verbose mode all spdlog::info() do nothing.
What are some alternatives?
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
glog - C++ implementation of the Google logging module
waka-waka-land - A quick tile-based map exploration game implemented using the HTML5 Canvas
Boost.Log - Boost Logging library
stb - stb single-file public domain libraries for C/C++
easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
plog - Portable, simple and extensible C++ logging library
log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
quill - Asynchronous Low Latency C++ Logging Library
C++ Format - A modern formatting library
loguru - A lightweight C++ logging library