alphaman-src
interword-c64
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alphaman-src | interword-c64 | |
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4 | 1 | |
51 | 6 | |
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0.0 | 3.3 | |
6 months ago | 4 months ago | |
C | ||
MIT License | - |
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alphaman-src
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Ask HN: What was being a software developer like about 30 years ago?
> I’m not old enough to know how much that affected full computers
I recently helped someone open source a roguelike they wrote in the 90s - https://github.com/superjamie/alphaman-src
The source is terse as you describe, some parts are written in assembly, and strings are actually one big string with functions that extract substrings. There isn't a clear PRINT statement in the whole program.
All of this because he wanted the source to fit on one floppy.
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Sharing Saturday #358
I realise this is the hard way, but my long-term intention is to reimplement Alphaman from the original source, so I figured start with the existing software interfaces.
- Alphaman - source code and unreleased files!
interword-c64
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Ask HN: What was being a software developer like about 30 years ago?
Did a my first paid software development pretty much exactly 30 years ago, specifically I was hired to port a word processor from the Amiga to the Commodore 64. So my experience is mostly related to the word of 8-bit home computers, already a dying world by then, and I wouldn't be able to tell how working in an office was like as a was still in school at the time and it was a side project.
The source code is here, by the way: https://github.com/mvindahl/interword-c64
Still, a few general observations about that particular corner and that particular time of software development:
What are some alternatives?
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
waka-waka-land - A quick tile-based map exploration game implemented using the HTML5 Canvas
stb - stb single-file public domain libraries for C/C++