alive
cepl
alive | cepl | |
---|---|---|
11 | 14 | |
190 | 844 | |
- | - | |
7.1 | 0.0 | |
16 days ago | over 1 year ago | |
TypeScript | Common Lisp | |
The Unlicense | BSD 2-clause "Simplified" License |
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alive
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It's 2023, so of course I'm learning Common Lisp
You may be interested in https://github.com/nobody-famous/alive which brings the power of slime to vscode (Mostly, it's relatively new and missing some features, but getting better all the time)
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Owner of Symbolics Lisp machines IP is interested in a non-commercial release
I’ve recently been enjoying using Alive with vscode(and copilot). Everyone suggests emacs+slime but it always felt like too many things to learn at once. Being able to use my usual ide has made it so much more pleasant. Recommend it to newcomers.
https://github.com/nobody-famous/alive
- Lisp language server
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New Common Lisp IDE for Jetbrains IDES/Intellij - Feedback appreciated
I was motivated to learn some lisp last year but couldn't find any usable plugins for IntelliJ (and I refuse to learn Emacs). I ended up using VSCode with the Alive extension: https://github.com/nobody-famous/alive
- Why Lisp?
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What features should a Lisp IDE have?
Also perhaps collab with this dev. https://github.com/nobody-famous/alive
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Help me understand how the REPL actually works
I also read up on alternatives, and also tried out the alive VSCode extension. Unfortunately, I could not get it to work on my machine.
- Common Lisp Resources
- Lisp: Good News, Bad News, How to Win Big (2000) [pdf]
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IDE without vim or emacs.
My recommendation would be Alive, a Visual Studio Code extension. It still has a few rough edges (for example, one bug I tripped on is that it doesn’t work super great with VSCode’s anonymous tabs, it apparently expects a file on disk), but is still far and away the best free non-emacs CL development environment I’ve used.
cepl
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Graphics libraries in lisp for game development
CEPL is great for something more advanced.
- Why Lisp?
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Lisp feature - domain specific language
https://github.com/cbaggers/cepl (in Common Lisp - graphics and translating to GLSL shaders)
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Using Common Lisp to do GPU accelerated animations
https://github.com/cbaggers/cepl There are a lot of videos of this being used, link is in the project's README.
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May: evaluate APL expressions from Clojure
I used to write software for image generators using GLSL and so I used to do some graphics projects using C, OpenGL, and GLSL. Later I discovered CEPL, which gave me a REPL to do GLSL-like graphics pipelines. That was an improvement but I don't find GLSL fun. But then I discovered April and APL in general and now I can dabble with image processing whenever I feel like it with minimal ceremony.
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Hacker News top posts: Dec 13, 2021
CEPL: A lispy and REPL-friendly Common Lisp library for working with OpenGL\ (8 comments)
- CEPL is a lispy and REPL-friendly Common Lisp library for working with OpenGL.
- CEPL: A lispy and REPL-friendly Common Lisp library for working with OpenGL
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Array programming language(s) for 3d-graphics?
If I was doing a course in computer graphics today I would sidequest with April and CEPL.
What are some alternatives?
AI-Feynman
lisp-matrix - A matrix package for common lisp building on work by Mark Hoemmen, Evan Monroig, Tamas Papp and Rif.
ql-https - HTTPS support for Quicklisp via curl
april - The APL programming language (a subset thereof) compiling to Common Lisp.
snooze - Common Lisp RESTful web development
libapl-clj - GNU APL native interop for Clojure
kandria - A post-apocalyptic actionRPG. Now on Steam!
common-lisp-stat - Common Lisp Statistics -- based on LispStat (Tierney) but updated for Common Lisp and incorporating lessons from R (http://www.r-project.org/). See the google group for lisp stat / common lisp statistics for a mailing list.
thirteen-letters - Competitive word scramble in the browser, made for Lisp Game Jam (Spring 2023)
vellum - Data Frames for Common Lisp
roguelike-tutorial-cl - Start implementing a Common Lisp tutorial for the Roguelike Tutorial
cl-geometry - Common Lisp package for simple two dimensional computational geometry.