alive VS thirteen-letters

Compare alive vs thirteen-letters and see what are their differences.

alive

Common Lisp Extension for VSCode (by nobody-famous)

thirteen-letters

Competitive word scramble in the browser, made for Lisp Game Jam (Spring 2023) (by jaredkrinke)
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alive thirteen-letters
11 2
190 3
- -
7.1 7.7
16 days ago 10 months ago
TypeScript Common Lisp
The Unlicense GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

alive

Posts with mentions or reviews of alive. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-26.

thirteen-letters

Posts with mentions or reviews of thirteen-letters. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-26.
  • It's 2023, so of course I'm learning Common Lisp
    11 projects | news.ycombinator.com | 26 Jul 2023
    Note that Common Lisp doesn’t require functional programming. Mutation, side effects, etc. are fine. I just write imperative code for the most part.

    My code was quick and dirty, so I don’t think anyone will learn anything from it, but it’s here: https://github.com/jaredkrinke/thirteen-letters

  • Show HN: Multiplayer Word Scramble in Browser, Using Common Lisp
    1 project | news.ycombinator.com | 19 Jun 2023
    Thirteen Letters is a web-based, competitive word scramble game I made for the Lisp Game Jam (Spring 2023) [0].

    The gameplay isn't novel, but it's a multiplayer browser game that's written in 100% Common Lisp (cf. the source code [1]). The front end uses Parenscript, Spinneret, and cl-css to translate s-expressions to JavaScript, HTML, and CSS, respectively. The back end is built using the Hunchentoot web server, Hunchensocket for WebSockets, and yason for JSON, running on SBCL.

    I'm fairly new to Common Lisp, so I'm not qualified to dispense advice, but I found having a REPL on the live service to be convenient for monitoring activity, toggling settings, and fixing minor bugs on the fly. It's a lot of fun for hobby projects, although I'd be much more cautious with anything important--I definitely broke the live service a few times by not being careful! I posted a more thorough braindump elsewhere [2].

    Let me know what you think! I'm happy to answer any questions. I'll play for a while, to hopefully give people a moderately worth opponent :)

    [0] https://itch.io/jam/spring-lisp-game-jam-2023/rate/2103016

    [1] https://github.com/jaredkrinke/thirteen-letters

    [2] https://log.schemescape.com/posts/game-development/lisp-game...

What are some alternatives?

When comparing alive and thirteen-letters you can also consider the following projects:

AI-Feynman

ql-https - HTTPS support for Quicklisp via curl

slyblime - Interactive Lisp IDE with REPL, Inspector, Debugger and more for Sublime Text 4.

snooze - Common Lisp RESTful web development

tools.decompiler - A decompiler for clojure, in clojure

kandria - A post-apocalyptic actionRPG. Now on Steam!

yesod-persistent - A RESTful Haskell web framework built on WAI.

roguelike-tutorial-cl - Start implementing a Common Lisp tutorial for the Roguelike Tutorial

CSharpRepl - A command line C# REPL with syntax highlighting – explore the language, libraries and nuget packages interactively.

ergolib - A library designed to make programming in Common Lisp easier

DCEVM - Dynamic Code Evolution VM for Java 7/8