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thirteen-letters reviews and mentions
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It's 2023, so of course I'm learning Common Lisp
Note that Common Lisp doesn’t require functional programming. Mutation, side effects, etc. are fine. I just write imperative code for the most part.
My code was quick and dirty, so I don’t think anyone will learn anything from it, but it’s here: https://github.com/jaredkrinke/thirteen-letters
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Show HN: Multiplayer Word Scramble in Browser, Using Common Lisp
Thirteen Letters is a web-based, competitive word scramble game I made for the Lisp Game Jam (Spring 2023) [0].
The gameplay isn't novel, but it's a multiplayer browser game that's written in 100% Common Lisp (cf. the source code [1]). The front end uses Parenscript, Spinneret, and cl-css to translate s-expressions to JavaScript, HTML, and CSS, respectively. The back end is built using the Hunchentoot web server, Hunchensocket for WebSockets, and yason for JSON, running on SBCL.
I'm fairly new to Common Lisp, so I'm not qualified to dispense advice, but I found having a REPL on the live service to be convenient for monitoring activity, toggling settings, and fixing minor bugs on the fly. It's a lot of fun for hobby projects, although I'd be much more cautious with anything important--I definitely broke the live service a few times by not being careful! I posted a more thorough braindump elsewhere [2].
Let me know what you think! I'm happy to answer any questions. I'll play for a while, to hopefully give people a moderately worth opponent :)
[0] https://itch.io/jam/spring-lisp-game-jam-2023/rate/2103016
[1] https://github.com/jaredkrinke/thirteen-letters
[2] https://log.schemescape.com/posts/game-development/lisp-game...
Stats
jaredkrinke/thirteen-letters is an open source project licensed under GNU Affero General Public License v3.0 which is an OSI approved license.
The primary programming language of thirteen-letters is Common Lisp.
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