thirteen-letters
slyblime
thirteen-letters | slyblime | |
---|---|---|
2 | 1 | |
3 | 45 | |
- | - | |
7.7 | 10.0 | |
10 months ago | over 2 years ago | |
Common Lisp | Python | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thirteen-letters
-
It's 2023, so of course I'm learning Common Lisp
Note that Common Lisp doesn’t require functional programming. Mutation, side effects, etc. are fine. I just write imperative code for the most part.
My code was quick and dirty, so I don’t think anyone will learn anything from it, but it’s here: https://github.com/jaredkrinke/thirteen-letters
-
Show HN: Multiplayer Word Scramble in Browser, Using Common Lisp
Thirteen Letters is a web-based, competitive word scramble game I made for the Lisp Game Jam (Spring 2023) [0].
The gameplay isn't novel, but it's a multiplayer browser game that's written in 100% Common Lisp (cf. the source code [1]). The front end uses Parenscript, Spinneret, and cl-css to translate s-expressions to JavaScript, HTML, and CSS, respectively. The back end is built using the Hunchentoot web server, Hunchensocket for WebSockets, and yason for JSON, running on SBCL.
I'm fairly new to Common Lisp, so I'm not qualified to dispense advice, but I found having a REPL on the live service to be convenient for monitoring activity, toggling settings, and fixing minor bugs on the fly. It's a lot of fun for hobby projects, although I'd be much more cautious with anything important--I definitely broke the live service a few times by not being careful! I posted a more thorough braindump elsewhere [2].
Let me know what you think! I'm happy to answer any questions. I'll play for a while, to hopefully give people a moderately worth opponent :)
[0] https://itch.io/jam/spring-lisp-game-jam-2023/rate/2103016
[1] https://github.com/jaredkrinke/thirteen-letters
[2] https://log.schemescape.com/posts/game-development/lisp-game...
slyblime
-
It's 2023, so of course I'm learning Common Lisp
I don't know if you're interested in Sublime Text or not but https://github.com/s-clerc/slyblime is pretty good. VS Code also has Alive which I heard is good although I don't use Electron apps.
What are some alternatives?
ql-https - HTTPS support for Quicklisp via curl
tools.decompiler - A decompiler for clojure, in clojure
JITWatch - Log analyser / visualiser for Java HotSpot JIT compiler. Inspect inlining decisions, hot methods, bytecode, and assembly. View results in the JavaFX user interface.
yesod-persistent - A RESTful Haskell web framework built on WAI.
cling - The cling C++ interpreter
CSharpRepl - A command line C# REPL with syntax highlighting – explore the language, libraries and nuget packages interactively.
alive - Common Lisp Extension for VSCode
DCEVM - Dynamic Code Evolution VM for Java 7/8