alien
glfw-feedstock
alien | glfw-feedstock | |
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56 | 1 | |
3,361 | 0 | |
- | - | |
9.8 | 7.1 | |
4 days ago | about 2 months ago | |
C++ | Shell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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alien
- Show HN: Demo of Agent Based Model on GPU with CUDA and OpenGL (Windows/Linux)
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Alien v4.0 (Simulation)
Just discovered this artificial life simulation tool and it looks so beautiful.
It's also Open Source: https://github.com/chrxh/alien
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Real-time AL simulation of self-replicating organisms performed on a GPU (github link in comment)
The project is open-source and can be found here: https://github.com/chrxh/alien
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My tiny little spiders can now self-replicate. Terrifying and beautiful...
Source code and installer of the simulator: https://github.com/chrxh/alien
- Evolving creatures in a world with barriers
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Are there any cool cellular automata I can play around with?
artificial life environment (alien-project.org) is worth checking out
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Beta of version 4.0
the latest beta of ALIEN version 4.0 can be downloaded (or compiled) from https://github.com/chrxh/alien. It contains the following major changes:
- Alien – Explore worlds of artificial life
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How to proceed with 2d graphics?
I am not completely against the idea of getting into 3d graphics but maybe after I finish making some stuff I am interested in. For reference when I say 2d graphics I mean something which would look like this.
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Latest alpha of version 4 (download link in the description)
Here you find a Windows build of the version4 branch: https://alien-project.org/files/alien-v4-alpha6.zip (based on https://github.com/chrxh/alien/tree/version4).
glfw-feedstock
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Show HN: Demo of Agent Based Model on GPU with CUDA and OpenGL (Windows/Linux)
Could this work in WebGL and/or WebGPU (and/or WebNN) with or without WASM in a browser?
https://stackoverflow.com/questions/48228192/webgl-compute-s...
https://github.com/conda-forge/glfw-feedstock/blob/main/reci...
pyglfw:
What are some alternatives?
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
compute-shaders - Learning compute shaders in public, in Godot 4
VulkanAutomata - Cellular Automata GPU Renderer using the Vulkan API
agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
webots - Webots Robot Simulator
seagull - A Python Library for Conway's Game of Life
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Grautamaton - General Relativity, Special Relativity, and Quantum Mechanics reproduced as a Hexagonal Cellular Automata using WebGL 2.0 Compute Vertex and Fragment Shaders
raylib - A simple and easy-to-use library to enjoy videogames programming