alien
Grautamaton
alien | Grautamaton | |
---|---|---|
56 | 3 | |
3,361 | 6 | |
- | - | |
9.8 | 0.0 | |
4 days ago | over 4 years ago | |
C++ | JavaScript | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alien
- Show HN: Demo of Agent Based Model on GPU with CUDA and OpenGL (Windows/Linux)
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Alien v4.0 (Simulation)
Just discovered this artificial life simulation tool and it looks so beautiful.
It's also Open Source: https://github.com/chrxh/alien
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Real-time AL simulation of self-replicating organisms performed on a GPU (github link in comment)
The project is open-source and can be found here: https://github.com/chrxh/alien
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My tiny little spiders can now self-replicate. Terrifying and beautiful...
Source code and installer of the simulator: https://github.com/chrxh/alien
- Evolving creatures in a world with barriers
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Are there any cool cellular automata I can play around with?
artificial life environment (alien-project.org) is worth checking out
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Beta of version 4.0
the latest beta of ALIEN version 4.0 can be downloaded (or compiled) from https://github.com/chrxh/alien. It contains the following major changes:
- Alien – Explore worlds of artificial life
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How to proceed with 2d graphics?
I am not completely against the idea of getting into 3d graphics but maybe after I finish making some stuff I am interested in. For reference when I say 2d graphics I mean something which would look like this.
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Latest alpha of version 4 (download link in the description)
Here you find a Windows build of the version4 branch: https://alien-project.org/files/alien-v4-alpha6.zip (based on https://github.com/chrxh/alien/tree/version4).
Grautamaton
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Ask HN: Most interesting tech you built for just yourself?
https://github.com/churchofthought/Grautamaton
But here is a video of it used for a non-abelian sandpile system, when Google Chrome Beta could run it:
https://photos.app.goo.gl/NE1XU1tcdKS4ySLa9
and the resultant "cooled" equilibrium universe: https://photos.app.goo.gl/dn5jpUW9y3JMrxJi6
- How to Create a Hex Tile Grid Map in Excel
- Alien
What are some alternatives?
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Hexy - Hexagonal Coordinate System Library for Python
VulkanAutomata - Cellular Automata GPU Renderer using the Vulkan API
yaku-ns - a DNS server I wrote 10 years ago. Here for historical reasons
agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
webots - Webots Robot Simulator
seagull - A Python Library for Conway's Game of Life
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
raylib - A simple and easy-to-use library to enjoy videogames programming
compute-shaders - Learning compute shaders in public, in Godot 4