alephone VS OpenLara

Compare alephone vs OpenLara and see what are their differences.

alephone

Aleph One is the open source continuation of Bungie’s Marathon 2 game engine. (by Aleph-One-Marathon)

OpenLara

Classic Tomb Raider open-source engine (by XProger)
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alephone OpenLara
220 59
592 4,561
3.4% -
9.2 5.0
2 days ago about 2 months ago
C++ C
GNU General Public License v3.0 only BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

alephone

Posts with mentions or reviews of alephone. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.

OpenLara

Posts with mentions or reviews of OpenLara. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-12.

What are some alternatives?

When comparing alephone and OpenLara you can also consider the following projects:

OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software

lutris - Lutris desktop client

Catapult - A cross-platform launcher for Cataclysm: DDA and BN

TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes

OpenClaw - Reimplementation of Captain Claw (1997) platformer

OpenGothic - Reimplementation of Gothic 2 Notr

SRB2 - SRB2 2.2 Public

TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.

launcher - Launcher for Flashpoint Archive

vkQuake - Vulkan Quake port based on QuakeSpasm

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.