nim
NimForUE
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nim
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Twitter Clone in 60 lines of Nim
Twitter Sources and Hello World Sources
- Mono: A Simple UI/Web/Desktop/Mobile Framework Written in Nim
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File Explorer in 20 lines of Nim | Mono UI
No Network, no JS, no Client, no Server, no API. Write plain Nim code, and Mono UI will turn it into fluid interactive web UI.
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Purpose of NimScript vs nim
There's no sense to use NimScript. Just run plain Nim as nim -r play.nim and disable compiler outputs to avoid noise in terminal.
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Mono, Nim Web Framework
Something like mix of Svelte and Phoenix LiveView. # Features - Reactive, like Svelte, with compact and clean code. - Stateful Components. - Bidirectional data binding to inputs. - Multiple UI instances with shared memory updated automatically. - Fast initial page load. - SEO friendly. - Flexible deployment: Server, Browser, Desktop, Mobile. # Example Source of [Todo App Example](https://github.com/al6x/nim/blob/main/mono/examples/todo.nim) ```Nim import base, mono/core # Model -------------------------------------------------------------------------------------------- type TodoItemState* = enum active, completed TodoItem* = ref object text*: string completed*: bool Todo* = ref object items*: seq[TodoItem] proc id*(self: TodoItem): string = self.text
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Mono, Web UI for Nim, high productivity, simple and clean code
Source of Todo App Example
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Invisible DB Driver / ORM without a single cool feature [experiment]
It's just a conversion of a tuple into SQL `where` statement https://github.com/al6x/nim/blob/main/postgres/db_tablem.nim#L135
- RPC in 10 and REST API in 5 lines of Nim
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Twitter in 100 lines of Nim, Interactive UI with no JS
I added description how it works in readme, please check it out, there are answers about forms and chat https://github.com/al6x/nim/tree/main/web#readme
NimForUE
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Nim Versions 2.0.4 and 1.6.20 released
Glad to see that the windows executables are working again.
I had tried a little while ago to test things out on my windows machine after seeing the NimForUE project (https://github.com/jmgomez/NimForUE) and was sad to see that my computer would auto-mark any nim binaries as malware and delete them. I wasn't too invested so I just shrugged rather than looking for too many workarounds.
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Unity plan pricing and packaging updates
For people scared off by C++ and who want faster recompile times, check out the Nim bindings [0]. Check out his Twitter/X account [1] for plenty of cool things it brings to the table.
[0]: https://github.com/jmgomez/NimForUE
[1]: https://twitter.com/_jmgomez_
- Nim Lang for Unreal Engine
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Ask HN: Why did Nim not catch-on like wild fire as Rust did?
I started using Nim because i wanted to port some of machine learning models written in python with the idea of making them more portable. It was a lot of work as community is relatively small and a new user would end up writing a lot of code.
But Nim has a pretty solid standard library with clearly written code and an awesome community to help with problems. I generally read a lot of standard library code to expand my knowledge of language and discover common patterns which repeat themselves in a lot of real world problems.
C inter-op is really first class, and as far as i know it has one of best C++ inter-op as well, you can take a look at: https://github.com/jmgomez/NimForUE for a real world example.
I use Nim for my work in both professional and personal capacity and also have written about some of it at https://ramanlabs.in/static/blog/index.html
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Anybody still trying to make Godot 4.X bindings?
I've switched over to Unreal and helped out with NimForUE early on. If you have any interest in Unreal, you should check it out since it's in a really good state. It does assume knowledge of Nim, Unreal, and C++ to really get the most out of it.
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Purpose of NimScript vs nim
In NimForUE, we ran into issues with nimble early on, so we resorted to using nim for the build scripts because we needed to do code generation gymnastics to work with Unreal's build system and Nim's C++ codegen. The Nim compiler has had some patches since we first worked on the build system, so maybe if we had to do things over again we could go back to NimScript.
- Nim 2.0.0 RC2
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Epic’s Verse Programming Language Reference
They would be better off just paying the guy developing NimForUE some money and making it first-party.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
NimForUE is an Unreal Engine plugin that aims to replace the verbose and tedious C++ with the concise and clean Nim language, supporting blueprints too and giving hot reloading and native speed performance. https://github.com/jmgomez/NimForUE
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The Verse Calculus: a Core Calculus for Functional Logic Programming (more details on Epic's new language)
(https://github.com/jmgomez/NimForUE)
What are some alternatives?
norm - A Nim ORM for SQLite and Postgres
Gwion - :musical_note: strongly-timed musical programming language
keep - Keep helps you manage Notes
neverengine
nimscripter - Quick and easy Nim <-> Nimscript interop
bu - B)asic|But-For U)tility Code/Programs (in Nim & Often Unix/POSIX/Linux Context)
Mono - Mono open source ECMA CLI, C# and .NET implementation.
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
axiom - A 64-bit kernel implemented in Nim
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
nodot - A video game node library for Godot 4