pyradox VS pdxparse

Compare pyradox vs pdxparse and see what are their differences.

pdxparse

A parser for scripts used in Paradox Development Studios games, written in Haskell (by HairyDude)
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pyradox pdxparse
5 3
36 6
- -
1.8 0.0
over 2 years ago almost 4 years ago
Python Haskell
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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pyradox

Posts with mentions or reviews of pyradox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.
  • I made v1.33 blank maps of the EUIV. I hope you enjoy it.
    3 projects | /r/eu4 | 11 Apr 2022
    The blank map is generated with blank_map.py from pyradox and the outline is generated with eu4borderlayer.py from the python part of ck2utils.
  • Extended Timeline Map - Provinces with No Ocean
    1 project | /r/eu4 | 8 Oct 2021
    You know that there are tools which can generate these kinds of maps, right? For example blank_map.py from https://github.com/ajul/pyradox
  • Is there a blank map for Voltaire's Nightmare?
    1 project | /r/eu4 | 2 Oct 2021
    You mean something like https://eu4.paradoxwikis.com/File:Blank_map.png but with Voltaire's Nightmare mod? If you don't find anything till monday, you can write me a message or write a new reply to my comment and I can generate it for you. But I don't have much time right now and I would have to check how to generate a map for a mod. IIRC I used pyradox to generate the map on the wiki
  • Province map?
    2 projects | /r/eu4 | 1 Jul 2021
    Are you looking for something like this or something like this? The first one can be generated with pyradox(but I don't know if it supports mods) and the other one with ck2utils. If you can't generate it yourself and don't find an existing map till tomorrow, you can ping me again and I can generate it for you.

pdxparse

Posts with mentions or reviews of pdxparse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.
  • Anyone know how this event spawns?
    2 projects | /r/eu4 | 22 Mar 2021
    By the way is this the version of pdxparse you use? I might look into fixing some of the easier bugs/missing features (like is_defender_of_faith_of_tier).
  • Where'd he get the heir from?!
    1 project | /r/eu4 | 8 Mar 2021
    The culture_religion_events are not on the wiki yet. I could use pdxparse to automatically generate the wiki page, but I don't know how useful they are for normal wiki users. There are some parts of the game code which Pdxparse doesn't understand and these parts are then just shown as game code

What are some alternatives?

When comparing pyradox and pdxparse you can also consider the following projects:

pdxparse - A parser for scripts used in Paradox Development Studios games, written in Haskell