pdxparse

A parser for scripts used in Paradox Development Studios games, written in Haskell (by HairyDude)

Pdxparse Alternatives

Similar projects and alternatives to pdxparse

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better pdxparse alternative or higher similarity.

pdxparse reviews and mentions

Posts with mentions or reviews of pdxparse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.
  • Anyone know how this event spawns?
    2 projects | /r/eu4 | 22 Mar 2021
    By the way is this the version of pdxparse you use? I might look into fixing some of the easier bugs/missing features (like is_defender_of_faith_of_tier).
  • Where'd he get the heir from?!
    1 project | /r/eu4 | 8 Mar 2021
    The culture_religion_events are not on the wiki yet. I could use pdxparse to automatically generate the wiki page, but I don't know how useful they are for normal wiki users. There are some parts of the game code which Pdxparse doesn't understand and these parts are then just shown as game code
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Stats

Basic pdxparse repo stats
3
6
0.0
almost 4 years ago

HairyDude/pdxparse is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of pdxparse is Haskell.

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