agones
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes (by googleforgames)
d3d9
Direct3D9 wrapper for Go. (by gonutz)
agones | d3d9 | |
---|---|---|
3 | 1 | |
5,810 | 156 | |
0.7% | - | |
9.5 | 1.6 | |
6 days ago | about 1 year ago | |
Go | Go | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
agones
Posts with mentions or reviews of agones.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-07.
- High availability game server deployed with kubernetes
- Kubernetes for a game platform
-
How to get the Deployment "CRD" configuration?
Nobody is handcrafting those CRDs. That's defined at https://github.com/googleforgames/agones/blob/27d100477b88e451cb3b05c685aa7365435e9b92/pkg/apis/agones/v1/gameserver.go#L156 and the CRD is built from the definition.
d3d9
Posts with mentions or reviews of d3d9.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How can I take a screenshot quickly enough to take 60 in one second?
Using Go screenshot libraries which use win32 are much too slow, and don't take screenshots quickly enough. While looking into this problem, I found that even in C, win32 screenshots don't get near to the speeds needed for 60fps. I was told at some point to try using DirectX to take a screenshot, and so I found some Go bindings: https://github.com/gonutz/d3d9, and I'm realizing that I do not know how to use DirectX at all. Does anyone know how I can get started with DirectX? How I might be able to just take a simple and efficient screenshot with it?
What are some alternatives?
When comparing agones and d3d9 you can also consider the following projects:
pufferpanel - PufferPanel is an open source game server management panel, designed for both small networks and personal use
glop - Bare-bones osx alternative to sdl
open-match - Flexible, extensible, and scalable video game matchmaking.
go-sdl2 - SDL2 binding for Go
thundernetes - Thundernetes makes it easy to run your game servers on Kubernetes
termloop - Terminal-based game engine for Go, built on top of Termbox
kubernetes - Production-Grade Container Scheduling and Management
go-collada - Go package for working with the Collada file format.
Pixel - A hand-crafted 2D game library in Go
agones-minecraft - Minecraft dedicated game server cluster hosting solution using GKE and Agones
Leaf - A game server framework in Go (golang)