aether3d
observable-state-tree
aether3d | observable-state-tree | |
---|---|---|
1 | 3 | |
203 | 7 | |
- | - | |
4.1 | 1.8 | |
2 days ago | over 3 years ago | |
C++ | TypeScript | |
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aether3d
-
Ask HN: Show me your Half Baked project
Aether3D Game Engine (Linux/Windows/mac/iOS, Vulkan/D3D12/Metal)
https://github.com/bioglaze/aether3d
Some people like making games, I like making game engines. I don't have a specific goal/target in mind while making it. I've written several game engines since the nineties, and this is my most recent version.
I have abandoned many of my older engines at some point to develop a new one, but with this engine I'll try to keep developing it a lot further before making a new engine.
observable-state-tree
-
Ask HN: Show me your Half Baked project
I have been working on an observable tree data structure which could form the basis of a state management library in typescript https://github.com/mfbx9da4/observable-state-tree
- Build an Observable State Tree
- Show HN: Observable State Tree
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