S VS vwf

Compare S vs vwf and see what are their differences.

S

S.js - Simple, Clean, Fast Reactive Programming in Javascript (by adamhaile)

vwf

Virtual World Framework (by virtual-world-framework)
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S vwf
9 1
1,229 142
- 0.0%
0.0 10.0
over 1 year ago almost 6 years ago
JavaScript JavaScript
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

S

Posts with mentions or reviews of S. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-31.

vwf

Posts with mentions or reviews of vwf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-31.
  • Krestianstvo SDK 4 | Implementing Croquet and Recursive Portals on Solid JS
    8 projects | dev.to | 31 Aug 2022
    The main feature of the 4th version is the full-featured implementation of the Croquet Application Architecture in Functional Reactive Paradigm using SolidJS / S.JS and introduction of Recursive Portals. The only parts, that stayed the same as in the 3rd version of Krestianstvo SDK are: Reflector and Virtual Time. Their implementations are based on the Virtual World Framework, thus they were just slightly modified to suit Functional Reactive Paradigm.

What are some alternatives?

When comparing S and vwf you can also consider the following projects:

valup

krestianstvo - Krestianstvo SDK 4 is the OSS implementation of Croquet architecture in functional reactive paradigm using Solid JS. For developing serverless collaborative and multiplayer applications.

oby - A rich Observable/Signal implementation, the brilliant primitive you need to build a powerful reactive system.

lcs-reflector - Standalone message reflector server for LiveCoding.space and Krestianstvo SDK 4

incremental-rs

krestianstvo-s.js - Krestianstvo | S.js

racket-gui-easy - Declarative GUIs in Racket.

krestianstvo-playground - Krestianstvo | Playground - is the collection of worlds and experiences, developed using Krestianstvo SDK 4 | Solid JS

solid-site - Code that powers the SolidJS.com platform.

cellx - The ultra-fast implementation of reactivity for javascript

astro - The web framework for content-driven websites. ⭐️ Star to support our work!