S
incremental-rs
S | incremental-rs | |
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9 | 1 | |
1,229 | 13 | |
- | - | |
0.0 | 7.8 | |
over 1 year ago | 3 months ago | |
JavaScript | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
S
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Proposal: Signals as a Built-In Primitive of JavaScript
Related is S.js: https://github.com/adamhaile/s
I love signals. I prefer them when making UIs over any other primitive (besides, perhaps, the cassowary constraint algorithm). I try to replicate them in every language I use, just for fun.
I also don't believe they belong in the Javascript language whatsoever. Let the language be for a while, people already struggle to keep up with it. TC-39 is already scaring away people from the language.
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Humble Chronicles: Managing State with Signals
"Signal" has been used in FRP circles for some time [1,2]. The original FRP stuff was events/signals and behaviours. But I agree that JS didn't use this terminology until more recently. S.js is maybe one of the earlier ones, but that was still over 8 years ago.
[1] https://scholarworks.rit.edu/cgi/viewcontent.cgi?article=651...
[2] https://github.com/14427/signal
[3] https://github.com/adamhaile/S/tree/e897ec1212a073bb1fe695e1...
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Super Charging Fine-Grained Reactive Performance
Fine-grained reactivity libraries have been growing in popularity recently. Examples include new libraries like Preact Signals, µsignal, and now Reactively, as well as longer-standing libraries like Solid, S.js, and CellX. Using these libraries, programmers can make individual variables and functions reactive. Reactive functions run automatically, and re-run 'in reaction' to changes in their sources.
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Answering Common Questions about Krestianstvo SDK 4
No. Krestianstvo SDK 4 is introducing its own implementation of Croquet Application Architecture in JavaScript, based on Solid JS & S.js using Functional Reactive Programming (FRP).
- Introducing Preact Signals: a reactive state primitive that is fast by default
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Krestianstvo SDK 4 | Implementing Croquet and Recursive Portals on Solid JS
SolidJS / S.JS
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Show HN: A tiny (850B) and fast reactive observables library via functions
Cool! This reminds me of S.js [0] which I've used a decent amount to great effect, but it seems about half the size. I'll have to look at how they compare (though if someone knows off the top of their head that'd be appreciated). S.js is nice because it has a helper library (surplus) for dom things.
[0]: https://github.com/adamhaile/S
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Writing a reactive library in Javascript [from scratch]
There are a lot of good libraries and frameworks to handle state management and reactivity. From simple and short utilities such as S.js to heavy solutions like Solid.
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JavaScript is whats wrong with JavaScript :)
except that is wrong... you're welcome.
incremental-rs
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Humble Chronicles: Managing State with Signals
May be of interest: I released a port of Incremental to Rust the other week. It has a bit of a way to go in polish and docs, but the core implementation and API should be very familiar. It has Expert nodes so incremental-map is feasible and already works. I’ve been using it as the state management for some UI with much success. Credit to the authors because it’s a good design. https://github.com/cormacrelf/incremental-rs
What are some alternatives?
valup
bgjs
oby - A rich Observable/Signal implementation, the brilliant primitive you need to build a powerful reactive system.
signal - Functional Reactive Programming implementation for Rust
racket-gui-easy - Declarative GUIs in Racket.
gui-thunks - how to create GUIs that queue
krestianstvo - Krestianstvo SDK 4 is the OSS implementation of Croquet architecture in functional reactive paradigm using Solid JS. For developing serverless collaborative and multiplayer applications.
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
cellx - The ultra-fast implementation of reactivity for javascript
sdk-java - Temporal Java SDK
vwf - Virtual World Framework
additive-gui