S
proposal-explicit-resource-management
S | proposal-explicit-resource-management | |
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9 | 22 | |
1,229 | 703 | |
- | 4.0% | |
0.0 | 6.5 | |
over 1 year ago | 22 days ago | |
JavaScript | JavaScript | |
MIT License | BSD 3-clause "New" or "Revised" License |
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S
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Proposal: Signals as a Built-In Primitive of JavaScript
Related is S.js: https://github.com/adamhaile/s
I love signals. I prefer them when making UIs over any other primitive (besides, perhaps, the cassowary constraint algorithm). I try to replicate them in every language I use, just for fun.
I also don't believe they belong in the Javascript language whatsoever. Let the language be for a while, people already struggle to keep up with it. TC-39 is already scaring away people from the language.
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Humble Chronicles: Managing State with Signals
"Signal" has been used in FRP circles for some time [1,2]. The original FRP stuff was events/signals and behaviours. But I agree that JS didn't use this terminology until more recently. S.js is maybe one of the earlier ones, but that was still over 8 years ago.
[1] https://scholarworks.rit.edu/cgi/viewcontent.cgi?article=651...
[2] https://github.com/14427/signal
[3] https://github.com/adamhaile/S/tree/e897ec1212a073bb1fe695e1...
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Super Charging Fine-Grained Reactive Performance
Fine-grained reactivity libraries have been growing in popularity recently. Examples include new libraries like Preact Signals, µsignal, and now Reactively, as well as longer-standing libraries like Solid, S.js, and CellX. Using these libraries, programmers can make individual variables and functions reactive. Reactive functions run automatically, and re-run 'in reaction' to changes in their sources.
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Answering Common Questions about Krestianstvo SDK 4
No. Krestianstvo SDK 4 is introducing its own implementation of Croquet Application Architecture in JavaScript, based on Solid JS & S.js using Functional Reactive Programming (FRP).
- Introducing Preact Signals: a reactive state primitive that is fast by default
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Krestianstvo SDK 4 | Implementing Croquet and Recursive Portals on Solid JS
SolidJS / S.JS
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Show HN: A tiny (850B) and fast reactive observables library via functions
Cool! This reminds me of S.js [0] which I've used a decent amount to great effect, but it seems about half the size. I'll have to look at how they compare (though if someone knows off the top of their head that'd be appreciated). S.js is nice because it has a helper library (surplus) for dom things.
[0]: https://github.com/adamhaile/S
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Writing a reactive library in Javascript [from scratch]
There are a lot of good libraries and frameworks to handle state management and reactivity. From simple and short utilities such as S.js to heavy solutions like Solid.
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JavaScript is whats wrong with JavaScript :)
except that is wrong... you're welcome.
proposal-explicit-resource-management
- Cooperation between Cloudflare Workers has become amazing thanks to RPC support
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Proposal: Signals as a Built-In Primitive of JavaScript
The standard doesn't have anything to do with TypeScript, not sure where you got that from? https://github.com/tc39/proposal-explicit-resource-managemen...
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How does TypeScript's explicit resource management work?
The explicit resource management proposal tries to make it a bit easier for us, by allowing the resource to declare how it should be managed, rather than expecting us to clean everything up when we use the resource. We get a new keyword using to define a variable (rather than const or let), which tells the runtime to clean up the resource at the end of the function.
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Using using in TypeScript for resource management
Enter the explicit resource management proposal, which describes — among many other things — a new using operator that was introduced in TypeScript 5.2 and is making its way into JavaScript. From the top of the README file, here’s what this proposal aims to do:
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OpenTelemetry in 2023
In addition to this, is the new (stage 3 even!)explicit resource management proposal[0], supported by TypeScript version >= 5.2[1]
Though I agree that async context is better fit for this generally, the RMP should be good for telemetry around objects that have defined lifetime semantics, which is a step in the right direction you can use today
[0]: https://github.com/tc39/proposal-explicit-resource-managemen...
[1]: https://www.totaltypescript.com/typescript-5-2-new-keyword-u...
- ECMAScript Explicit Resource Management Proposal
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Why is JavaScript so hated?
It's too early for that, https://github.com/tc39/proposal-explicit-resource-management
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TypeScript 5.2's New Keyword: 'using'
[3]: https://github.com/tc39/proposal-explicit-resource-managemen...
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Douglas Crockford: “We should stop using JavaScript”
I'm not _entirely_ sure which RAII you mean, but if you mean something like C#'s `using` or Java's `try-with-resources` or Python's `with`, then https://github.com/tc39/proposal-explicit-resource-managemen... and https://github.com/tc39/proposal-async-explicit-resource-man... are in stage 3 (of 4 stages) in ECMAScript's language proposal lifecycle and will be coming to a JS engine near you behind a flag soon-ish.
What are some alternatives?
valup
librope - UTF-8 rope library for C
oby - A rich Observable/Signal implementation, the brilliant primitive you need to build a powerful reactive system.
caniuse - Raw browser/feature support data from caniuse.com
incremental-rs
pidove
racket-gui-easy - Declarative GUIs in Racket.
proposal-class-method-parameter-decorators - Decorators for ECMAScript class method and constructor parameters
krestianstvo - Krestianstvo SDK 4 is the OSS implementation of Croquet architecture in functional reactive paradigm using Solid JS. For developing serverless collaborative and multiplayer applications.
search-benchmark-game - Search engine benchmark (Tantivy, Lucene, PISA, ...)
cellx - The ultra-fast implementation of reactivity for javascript
proposal-iterator-helpers - Methods for working with iterators in ECMAScript