S | bgjs | |
---|---|---|
9 | 4 | |
1,229 | 67 | |
- | - | |
0.0 | 5.2 | |
over 1 year ago | 4 months ago | |
JavaScript | TypeScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
S
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Proposal: Signals as a Built-In Primitive of JavaScript
Related is S.js: https://github.com/adamhaile/s
I love signals. I prefer them when making UIs over any other primitive (besides, perhaps, the cassowary constraint algorithm). I try to replicate them in every language I use, just for fun.
I also don't believe they belong in the Javascript language whatsoever. Let the language be for a while, people already struggle to keep up with it. TC-39 is already scaring away people from the language.
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Humble Chronicles: Managing State with Signals
"Signal" has been used in FRP circles for some time [1,2]. The original FRP stuff was events/signals and behaviours. But I agree that JS didn't use this terminology until more recently. S.js is maybe one of the earlier ones, but that was still over 8 years ago.
[1] https://scholarworks.rit.edu/cgi/viewcontent.cgi?article=651...
[2] https://github.com/14427/signal
[3] https://github.com/adamhaile/S/tree/e897ec1212a073bb1fe695e1...
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Super Charging Fine-Grained Reactive Performance
Fine-grained reactivity libraries have been growing in popularity recently. Examples include new libraries like Preact Signals, µsignal, and now Reactively, as well as longer-standing libraries like Solid, S.js, and CellX. Using these libraries, programmers can make individual variables and functions reactive. Reactive functions run automatically, and re-run 'in reaction' to changes in their sources.
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Answering Common Questions about Krestianstvo SDK 4
No. Krestianstvo SDK 4 is introducing its own implementation of Croquet Application Architecture in JavaScript, based on Solid JS & S.js using Functional Reactive Programming (FRP).
- Introducing Preact Signals: a reactive state primitive that is fast by default
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Krestianstvo SDK 4 | Implementing Croquet and Recursive Portals on Solid JS
SolidJS / S.JS
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Show HN: A tiny (850B) and fast reactive observables library via functions
Cool! This reminds me of S.js [0] which I've used a decent amount to great effect, but it seems about half the size. I'll have to look at how they compare (though if someone knows off the top of their head that'd be appreciated). S.js is nice because it has a helper library (surplus) for dom things.
[0]: https://github.com/adamhaile/S
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Writing a reactive library in Javascript [from scratch]
There are a lot of good libraries and frameworks to handle state management and reactivity. From simple and short utilities such as S.js to heavy solutions like Solid.
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JavaScript is whats wrong with JavaScript :)
except that is wrong... you're welcome.
bgjs
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Humble Chronicles: Managing State with Signals
The author does a lovely job of covering a number of the interesting ideas in this space. But reactive programming is such a tough sell. I know from experience.
I maintain a reactive, state management library that overlaps many of the same ideas discussed in this blog post. https://github.com/yahoo/bgjs
There are two things I know to be true:
1. Our library does an amazing job of addressing the difficulties that come with complex, interdependent state in interactive software. We use it extensively and daily. I'm absolutely convinced it would be useful for many people.
2. We have completely failed to convince others to even try it, despite a decent amount of effort.
Giving someone a quick "here's your problem and this is how it solves it" for reactive programming still eludes me. The challenge in selling this style of programming is that it addresses complexity. How do you quickly show someone that? Give them a simple example and they will reasonably wonder why not just do it the easy way they already understand. Give them a complex example and you've lost them.
I've read plenty of reactive blog posts and reactive library documentation sets and they all struggle with communicating the benefits.
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Facts about State Machines
State machines are cool but they don't compose well out of the box. Behavior Graph let's you build a composable network of them so they become a practical software architecture. (Disclaimer, I am a coauthor) https://github.com/yahoo/bgjs
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HTTP imports in node
HTTP imports in Deno are really nice for making quick little test apps. I threw something together the other day using Comlink, that Yahoo state library, and a couple of other things without having to think about package.json or anything else. I wanted a throttle, so I just imported it from the source. It was all light and fast and Just Worked.
- New state management and architecture library
What are some alternatives?
valup
racket-gui-easy - Declarative GUIs in Racket.
oby - A rich Observable/Signal implementation, the brilliant primitive you need to build a powerful reactive system.
observer-util - Transparent reactivity with 100% language coverage. Made with ❤️ and ES6 Proxies.
incremental-rs
gui-thunks - how to create GUIs that queue
krestianstvo - Krestianstvo SDK 4 is the OSS implementation of Croquet architecture in functional reactive paradigm using Solid JS. For developing serverless collaborative and multiplayer applications.
ui - experimental ui component library for the browser
cellx - The ultra-fast implementation of reactivity for javascript
Groot - Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP