ada-spark-rfcs VS Proton

Compare ada-spark-rfcs vs Proton and see what are their differences.

ada-spark-rfcs

Platform to submit RFCs for the Ada & SPARK languages (by AdaCore)

Proton

Compatibility tool for Steam Play based on Wine and additional components (by ValveSoftware)
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ada-spark-rfcs Proton
13 1,448
58 22,711
- 1.0%
2.8 9.5
9 days ago 3 days ago
C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ada-spark-rfcs

Posts with mentions or reviews of ada-spark-rfcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-08.
  • Ada news digest April 2022
    2 projects | /r/ada | 8 May 2023
    Original discussion was there, I guess you can post your comments to that PR to keep the discussion in one place.
  • Is Maintaining An Ada ISO Standard Worthwhile?
    1 project | /r/ada | 7 May 2023
    I forgot where I saw it, but I do recall reading somewhere that the ARG had discussed whether a shorter revision cycle would be better or not. I wouldn't be surprised if the creation of this ( https://github.com/AdaCore/ada-spark-rfcs ) was inspired by that discussion.
  • Brett Slatkin: Why am I building a new functional programming language?
    10 projects | news.ycombinator.com | 5 Mar 2023
    Ada might be getting pattern matching soon too:

    https://github.com/AdaCore/ada-spark-rfcs/blob/master/protot...

  • Why Rust?
    15 projects | news.ycombinator.com | 18 Oct 2022
    > I did some ADA in the past and yes, it is a nice language, but it lacks the modernity and a dynamic community like Rust. ADA did received some nice update to its specification, but, just like C++, it struggle / cannot really fit the latest innovation in programming language that easily.

    I'm still learning both Ada and Rust, nevertheless I humbly disagree. The more I learn it and other "old" languages the more it looks to me like "modern" ones rediscover things that have been present in other languages for years.

    The really significant difference I can see for now is that Ada is not focused so strongly on functional programming paradigm. Rust borrow checker is a strong success of course and was another significant difference, but latest SPARK got borrow checking capabilities too, AFAIK.

    While Ada's open-source community is smaller, I find it as energetic and devoted to improving the ecosystem as Rust's. I have no idea about closed-source community, but in the past 4 years ArianeGroup [1], Airbus [2] and Nvidia [3] talked about choosing Ada for their high-integrity applications.

    > And to be fair, it is fine. ADA is very much a "committee" language (its spec are ISO/IEC) instead of a "community" language (all the spec and rfc of Rust are on github and anyone can easily discuss them).

    You can discuss Ada/SPARK RFCs here: https://github.com/AdaCore/ada-spark-rfcs . I think I once saw on Ada forum or chat that someone proposing changes to the language was simply invited to talk to people working on the standard, so it doesn't look like the language is developed in isolation or something.

    > This makes it so that ADA doesn't get the attention, and the rapidity of innovation, that a language like Rust does, but ADA is mostly made for program that will need to be maintained in critical operations for decades with the code being maintainable and compilable far into the future.

    I think that Ada adopted quiet quickly to standards set by Rust: lower entry barrier toolchain, compelling licensing, library distribution, RFCs, etc. And in terms of language features, in many areas it's not only on par, but ahead of competition. So you're less likely to see lots of changes, but they do happen nevertheless. I'm not saying Ada is perfect, of course. There are parts of it that other languages do better. No shame in that.

    IMHO, the reason Ada is unknown to many people is a combination of its past, myths surrounding it, and general trend of people to follow trends. ;) But I currently find Ada/SPARK even more compelling option than Rust, even though I like both.

    [1] https://www.facebook.com/ArianeGroup/posts/2872955946126067

  • Lessons from Learning Ada in 2021
    1 project | news.ycombinator.com | 9 Feb 2022
  • RFC on exceptional contracts for SPARK
    1 project | /r/ada | 5 Jan 2022
  • [RFC] declare local variables without a declare block
    1 project | /r/ada | 3 Nov 2021
  • Does ada support object methods?
    1 project | /r/ada | 26 Oct 2021
    There's a proposal to allow dot syntax for untagged types as well.
  • It's Ada Lovelace Day Learn the Ada Programming Language in 2021
    1 project | news.ycombinator.com | 12 Oct 2021
    There's also an active discussion about adding format strings to the language here: https://github.com/AdaCore/ada-spark-rfcs/pull/77
  • Looking for feedback about the syntax for format strings in Ada
    1 project | /r/ada | 29 Sep 2021

Proton

Posts with mentions or reviews of Proton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.
  • A New Era for Mixed Reality
    4 projects | news.ycombinator.com | 22 Apr 2024
    The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?

    They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.

    IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.

    This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...

  • Kerbal Space Program 2 is not playable on Linux with Proton
    1 project | news.ycombinator.com | 8 Feb 2024
  • Proton, a fast and lightweight alternative to Apache Flink
    7 projects | news.ycombinator.com | 30 Jan 2024
    Or Valve's Proton[0], a tool for playing Windows games on Linux.

    https://github.com/ValveSoftware/Proton

  • Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
    1 project | news.ycombinator.com | 23 Jan 2024
  • Red Dead Redemption not working
    1 project | /r/linux_gaming | 11 Dec 2023
  • Cyberpunk Issues
    1 project | /r/linux_gaming | 11 Dec 2023
  • Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
    1 project | /r/linux_gaming | 10 Dec 2023
  • NTFS messes up
    1 project | /r/pop_os | 10 Dec 2023
    Did you mount it with the correct flags?
  • How do I use multiple hard drives on Kubuntu for steam?
    2 projects | /r/Kubuntu | 10 Dec 2023
    there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
  • Game crashes within 10 seconds of launching unless I reinstall from scratch
    2 projects | /r/satisfactory | 9 Dec 2023
    From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub​​, Steam Community​​, and the DXVK GitHub page​​.

What are some alternatives?

When comparing ada-spark-rfcs and Proton you can also consider the following projects:

cortex-gnat-rts - This project contains various GNAT Ada Run Time Systems (RTSs) targeted at Cortex boards: so far, the Arduino Due, the STM32F4-series evaluation boards from STMicroelectronics, and the BBC micro:bit (v1)

lutris - Lutris desktop client

Kind - A next-gen functional language

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

falcon.py - A python implementation of the signature scheme Falcon

dxvk-async

ada-spark-rfcs - Platform to submit RFCs for the Ada & SPARK languages

mf-install - Media Foundation workaround for Wine

yuzu - Nintendo Switch emulator

gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]

wine - Wine with a bit of extra spice

Magpie - An all-purpose window upscaler for Windows 10/11.