aaaaxy VS tengo

Compare aaaaxy vs tengo and see what are their differences.

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aaaaxy tengo
5 5
203 3,454
- -
9.7 5.4
9 days ago 11 days ago
Go Go
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

aaaaxy

Posts with mentions or reviews of aaaaxy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    > Your game looks great, congrats on your progress! I especially enjoyed how the zoom works when you're leaving/arrive planets, and the unique propulsion system (also, the anchor made me giggle!).

    Thank you. Feedbacks are very much appreciated. There is still a long was until an eventual release, but it's very fun to work on it.

    > I tend to not need many, so I'd be curious if you can recall any structure in particular which you couldn't find? No biggie if not.

    I had trouble finding basic structures like sets or linked lists, as much as more specific ones like R-tree, M-tree, KD-tree quad-tree or specific kinds of tries.

    When quickly searching on Google, there are pretty much always some results, but when looking at the details it's not that great. Most of the packages have some kind of flaw that was a deal-breaker for me. Most common ones are:

    - The package is something developed by one guy 4 years ago, and has pretty much no stars and is abandoned

    - The structure is somehow backed by the native `map`, meaning that it has the same randomized iteration order

    - There is some kind of logic to try to handle multi-threading, mixed-up with the data structure's logic. Often with mutexes/locks, thus killing the performance. My game is pretty much only mono-thread, and I just need something simple and that does not care about synchronization.

    - The structure is not generic, but only uses `interface{}`

    - The structure lacks tests or have unreadable code made of 1-letter variables

    > I'm not a game dev, but I've seen some larger games such as https://github.com/divVerent/aaaaxy/tree/main/internal (if you haven't played it before—do it!) which seems to be able to place everything into separate packages without issue, so perhaps there's something to gleam from their architecture?

    Thanks for the reference. After looking at it, is seems to me that they are creating really tiny packages made of one or two files. I don't want my codebase to end-up with thousands of 1-file packages, it does not seem very maintainable. I want to keep having packages with clearly defined purposes and domains.

    > Hash map iteration shouldn't be sorted in _any_ language (here's Rust, for example https://play.rust-lang.org/?version=stable&mode=debug&editio... (Python makes it _appear_ as if dicts are sorted hash maps, but that's only because it doesn't only use a hash table, but a vector as well (same as you'd have to do in Go))), otherwise it would cause both portability and security (https://github.com/golang/go/issues/2630) issues. You should probably be using a b-tree if you aren't willing to sort it yourself.

    I think that you didn't understand my message (or I didn't explain clearly enough). I do not need the items to be sorted, I need the iteration order to be consistent.

    Let's say that I insert A, B and C in a map, then want to iterate on it. I will get an unspecified order, maybe ABC, maybe CBA, maybe BAC, which does not matter to me. However, in any language, this order will be consistent across all future iterations unless the data is changed. This is a natural property of any data structure. So if I got CBA in the first loop, I will also get CBA in the second and third loops.

    In golang this is not the case because they actively inserted a random order. It means that even if the data does not change, I may get CBA in the first iteration, but BAC in the second, then ABC... Which created a ton of issues for me.

    > If you don't care about unloading https://github.com/pkujhd/goloader

  • aaaaxy: A nonlinear 2D puzzle platformer taking place in impossible spaces.
    1 project | /r/gogamedev | 2 Nov 2023
  • Aaaaxy is a nonlinear 2D puzzle platformer taking place in impossible spaces
    1 project | news.ycombinator.com | 10 Sep 2022
  • ⟳ 1 apps added, 37 updated at f-droid.org
    9 projects | /r/FDroidUpdates | 26 Aug 2022
    AAAAXY (version 1.2.280+20220822.2294.9ff4b8b7): A nonlinear 2D puzzle platformer taking place in impossible spaces.

tengo

Posts with mentions or reviews of tengo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    > It also has a bunch of libraries for embedding scripting languages https://awesome-go.com/embeddable-scripting-languages, with Tengo _probably_ being the quickest https://github.com/d5/tengo

    Yes, I noticed those packages recently. The problem is that there is little data about how reliable and maintainable goloader is going to be on the long term.

    As I care about performance and security, I don't want a scripting language, but WASM seems to be a very promising possibility. I have made benchmarks with 2~3 WASM engines in Go, and so far I am not completely convinced about the quality and performance of the available APIs. Also, when compiling Golang to WASM, the native compiler is still abysmally bad and does not have full support for imports, so Tinygo is a must-have.

    Anyway, modding is still a long term idea at this point, so hopefully the ecosystem will get more mature within a couple of years.

  • Looking for programming languages created with Go
    23 projects | /r/golang | 6 Nov 2022
    - https://github.com/d5/tengo
  • Change go code behaviour at runtime
    10 projects | /r/golang | 10 Oct 2022
    There are totally different things like https://github.com/d5/tengo but I don't know much about the docs, communities, or viability of them. Some like this one look very active and healthy. It might be worth considering.
  • Asking for advice to get deeper understanding of golang internals.
    5 projects | /r/golang | 30 Mar 2022
    I started doing this a few years ago when I wanted to add programmability to another system I was working on, and didn't want Lua or anything else like that. I set it aside when other priorities arose, and didn't return to it when I saw that others had already done the same thing (yaegi, tengo).

What are some alternatives?

When comparing aaaaxy and tengo you can also consider the following projects:

osmdroid - OpenStreetMap-Tools for Android

otto - A JavaScript interpreter in Go (golang)

chaofun-app - 炒饭( https://chao.fun/app )App工程

gopher-lua - GopherLua: VM and compiler for Lua in Go

app - Think fearlessly with end-to-end encrypted notes and files. For issues, visit https://standardnotes.com/forum or https://standardnotes.com/help.

goja - ECMAScript/JavaScript engine in pure Go

fritter - A privacy-friendly Twitter frontend for mobile devices

expr - Expression language and expression evaluation for Go [Moved to: https://github.com/expr-lang/expr]

NewsBlur - NewsBlur is a personal news reader that brings people together to talk about the world. A new sound of an old instrument.

go-php - PHP bindings for the Go programming language (Golang)

goloader - load and run golang code at runtime.

go-lua - A Lua VM in Go