MTL VS concurrencpp

Compare MTL vs concurrencpp and see what are their differences.

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MTL concurrencpp
8 16
5 2,058
- -
0.0 1.2
about 2 years ago 2 days ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MTL

Posts with mentions or reviews of MTL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-13.

concurrencpp

Posts with mentions or reviews of concurrencpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing MTL and concurrencpp you can also consider the following projects:

enkiTS - A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

libunifex - Unified Executors

oneTBB - oneAPI Threading Building Blocks (oneTBB)

asio-grpc - Asynchronous gRPC with Asio/unified executors

effil - Multithreading support for Lua

sobjectizer - An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.

Best-README-Template - An awesome README template to jumpstart your projects!

PhotonLibOS - Probably the fastest coroutine lib in the world!

Google Test - GoogleTest - Google Testing and Mocking Framework

coost - A tiny boost library in C++11.

RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators

ue5coro - A gameplay-focused C++17/20 coroutine implementation for Unreal Engine 5.