YoutubeExplode
ENet-CSharp
YoutubeExplode | ENet-CSharp | |
---|---|---|
2 | 2 | |
2,702 | 760 | |
- | - | |
8.9 | 6.2 | |
4 days ago | about 2 months ago | |
C# | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
YoutubeExplode
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Beginner dev looks at how YouTube sends videos
Here's the technical details -- it looks accidental, like their encoder just screwed up on that one stream:
https://github.com/Tyrrrz/YoutubeExplode/issues/759
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Google Translate not working with Buildozer
Not sure, I know some people just reverse engineering requests towards Google, one very famous is GoogleExplode there are different versions for several languages https://github.com/Tyrrrz/YoutubeExplode
ENet-CSharp
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
ENet
What are some alternatives?
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.
LiteNetLib - Lite reliable UDP library for Mono and .NET
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!
yojimbo - A network library for client/server games written in C++
Jot - Jot is a library for persisting and applying .NET application state.
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
Scientist.net - A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library
Jint - Javascript Interpreter for .NET