YoloDetectionHoloLens-Unity
MixedRealityToolkit-Unity
YoloDetectionHoloLens-Unity | MixedRealityToolkit-Unity | |
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1 | 17 | |
53 | 5,962 | |
- | 0.3% | |
1.8 | 5.0 | |
over 3 years ago | about 2 months ago | |
C# | C# | |
- | MIT License |
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YoloDetectionHoloLens-Unity
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YOLOv3 in HoloLens 2
Older sample using HoloLens 1 and YOLO
MixedRealityToolkit-Unity
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Has anybody Used their Windows MR headset for Development? What developer tools are available?
If you're using Unity, you can use Mixed Reality Toolkit for Unity's input simulation to test various types of input interactions, such as hand-tracking and eye-tracking input. For Unreal projects, use the UX Tools plugin to test common input interactions and user experience features.
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What are the steps needed to make an AR app?
There is also MRTK for Unity for example for HoloLens.
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New to Hololens
Look at the MRTK: https://github.com/microsoft/MixedRealityToolkit-Unity
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Apple delays its mixed reality headset by two months, to debut at WWDC this June
Microsoft MRTK is a great display of the possibilities. Super disappointing they nuked that team recently...
https://github.com/microsoft/MixedRealityToolkit-Unity
- RIP Wmr
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Stereokit – open-source mixed reality library by Microsoft
How does this relate to or overlap with Microsoft MRTK? https://github.com/microsoft/MixedRealityToolkit-Unity
(@koujaku)
- Microsoft Mixed Reality Toolkit v2.7.3
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xr plug-in management works with hololens 2?
I'm not sure about this. Normally for Hololens, developers use MRTK, which plugins into the XR plugin system but doesn't use the com.unity.xr.management package specifically. You could also try asking in /r/hololens .
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Does the commercial version of the Hololens 2 have basic dev software?
And yes, you can just use Unity, it's free, it's all you need. MRTK is also available for free (but it's not required for development).
- looking for a 3d hand model.
What are some alternatives?
Barracuda-U-2-NetTest - Test project for implementing U-2-Net segmentation network in Barracuda
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
HoloLens2-Machine-Learning - Using deep learning models for image classification directly on the HoloLens 2.
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience
immersal-sdk-samples - Immersal SDK Unity Samples
ETWProcessMon2 - ETWProcessMon2 is for Monitoring Process/Thread/Memory/Imageloads/TCPIP via ETW + Detection for Remote-Thread-Injection & Payload Detection by VirtualMemAlloc Events (in-memory) etc.
PlanB.-Famous-Cube - PlanB. Famous Cube is a reference implementation and comparison of MR/ AR platforms. Implemented now: Nreal, HoloLens 2, Quest 2.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
unitypackage-custom-hierarchy - Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.