Yew-WebRTC-Chat
matchbox
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Yew-WebRTC-Chat | matchbox | |
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1 | 8 | |
122 | 808 | |
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3.2 | 8.8 | |
8 months ago | 17 days ago | |
Rust | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yew-WebRTC-Chat
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If a user publishes his IP and port, do we still need a signaling server?
If you really don't want to use signaling server, and have a way to pass information required to establish a connection some other way (for e.g., by copy-pasting info serialized to string) you can do that. For an example, check out this project: https://github.com/codec-abc/Yew-WebRTC-Chat, it does that exactly.
matchbox
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
That's the approach taken by the matchbox project, and it's done pretty well.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
What are some alternatives?
rust-yew-axum-tauri-desktop - Rust + Yew + Axum + Tauri + Tailwindcss, full-stack Rust development for Desktop apps.
bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
waichu - Messaging app built in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
yew-components - Material Design Components for the Yew framework
bevy-website - The source files for the official Bevy website
fullstack-rust - Reference implementation of a full-stack Rust application
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
goldfisher - MTG combo deck goldfishing tool to find fastest possible wins in non-interactive games of Magic: The Gathering
wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.
yew-vdom-gen - Construct Yew’s Virtual DOM using ergonomic Rust idioms.
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.