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How to transmit custom signal to vrchat world (AI guided 3d keypoints)
5 projects | /r/VRchat | 8 Feb 2023Summary: I've implemented real-time mono-webcam full body tracking, but I'm having trouble sending this data to vrchat. This function was actually implemented on Unity, and socket communication was used in Unity. Is there a socket communication method that works with udonsharp or vrchat? Here are the solutions I reviewed. https://github.com/Xytabich/UNet I think Unet is very similar to the solution I was looking for, but the connection ID uses the person object that entered the world. I want to receive data from outside.
We haven't tracked posts mentioning NUSaveState yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
Quest2-VRC - Quest 2 (and Quest 1, Quest Pro and newer) OSC and ADB powered battery information sender, now with OpenRGB support
MotionBERT - [ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
VRWorldToolkit - Unity Editor extension for making VRChat worlds
UdonSharp - An experimental compiler for compiling C# to Udon assembly [Moved to: https://github.com/MerlinVR/UdonSharp]
midi-websocket - Send midi through websockets
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
UdonSharp - An experimental compiler for compiling C# to Udon assembly
VIN-A - Visual Impairment Navigation Assistant is a runtime accessibility implementation for VRChat (Udon/U#)