Xelmish
Nu
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Xelmish
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Suggestions for a functional language for videogames
try F# in https://github.com/ChrisPritchard/Xelmish which is built on top of monogame.
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What the F#
Love the idea behind the game engine for Xelmish https://github.com/ChrisPritchard/Xelmish
Its made on top of monogame and should have a battle tested core. But the lack of knowledge/adoption for Xelmish is disappointing.
Nu
- Nu Game Engine written in F#
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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How is the state of F# with Unity?
Not Unity, but Nu is an F#-first game engine you might look into.
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Suggestions for a functional language for videogames
Take a look at Nu. I haven't used it, but it seemed pretty heavily inspired by Elm when I was reading about it.
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
num-bigint - Big integer types for Rust
XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
accesskit - UI accessibility infrastructure across platforms and programming languages
Elmish.WPF - Static WPF views for elmish programs
lobster - The Lobster Programming Language
corert - This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
druid - A data-first Rust-native UI design toolkit.
elmish - Elm-like abstractions for F# apps
FunctionalProgrammingInGames - Functional Programming in Games Resources