XQuartz VS SDL

Compare XQuartz vs SDL and see what are their differences.

XQuartz

An X11 server and client libraries for macOS (by XQuartz)

SDL

Simple Directmedia Layer (by libsdl-org)
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XQuartz SDL
36 195
752 8,263
1.6% 3.1%
6.7 10.0
11 months ago 3 days ago
Shell C
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

XQuartz

Posts with mentions or reviews of XQuartz. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • C-Macs – a pure C macOS application
    11 projects | news.ycombinator.com | 19 Apr 2024
    brew install --cask xquartz

    Or install from the project homepage [1]. Then just launch the X11 app. Note that it does require the application to be built for Mac - it’s not an emulator, just an implementation of the X11 APIs.

    [1] https://www.xquartz.org/

  • Understanding Keyboard Events Better
    2 projects | news.ycombinator.com | 4 Dec 2023
    I’ve recently spent some time working with terminal emulators in raw mode on macOS. While I chose to handle key events using escape codes, and found it seriously difficult (even gave up) to process the shift modifier key. However, I came across xquartz [1], which seems to do similar things as mentioned in the article. Would detecting shift key state have been trivial using such a library?

    [1] https://github.com/XQuartz/XQuartz

  • Audacity 3.4 – New Musical Features
    10 projects | news.ycombinator.com | 2 Nov 2023
    The contents are rendered through gtk/cairo which not only goes through https://www.xquartz.org/ but also doesn't use GPU rendering (it was experimental 3 years ago, maybe better now). The main issue seems to be that neither Inkscape nor gtk people have much low level Darwin experts or time available to invest in debugging the whole rendering stack. See for example https://gitlab.com/inkscape/inkscape/-/issues/1614 and all the other referenced issues for all the gory details.
  • ksh88 string substitution in alias | mpv streaming
    1 project | /r/openbsd | 2 Nov 2023
    I live in a mezzanine studio using a M1 macbook for a workstation (writing/editing) and my old laptop with openbsd as a local server. I play music from that obsd server upstairs, which thus fills the whole room down to my desktop through the plugged-in speakers. My hosted library plays fine with mpd and ncmpcpp, and I just figured out it's not so difficult to use mpv to play streamed youtube videos, since firefox in XQuartz streaming from xenocara is way too slow anyhow.
  • Back to Emacs - I have some questions
    1 project | /r/emacs | 9 Jul 2023
    There is an alternative: I ended up using Xquartz to give me an X11 environment and then running StumpWM as my tiling window manager. I used this for all my productive stuff, running full screen in MacOS, then a quick keypress got me back to the Mac environment.
  • Red Hat considers Xorg “deprecated” and will remove it in the next RHEL
    5 projects | news.ycombinator.com | 8 May 2023
  • Which mac should I get for study?
    1 project | /r/mac | 22 Mar 2023
    I also used Xquartz. Emacs was better for me though because capturing text output and documenting what I captured was so much easier than X-window.
  • Does Wine work on mac at all?
    1 project | /r/winehq | 15 Mar 2023
    Link
  • how to ssh from linux or windows to mac os with x11?
    1 project | /r/commandline | 15 Mar 2023
  • Do most people just run zsh, or is it common to switch to bash?
    1 project | /r/mac | 4 Mar 2023
    I used a Mac for router software testing for over 20 years. I ran a shell on my mac either through Emacs (on occasion) or X-quartz with terminal connections to a dozen or more routers, linux and or Windows systems. In all that time, I opened the terminal on my mac maybe 5 times.

SDL

Posts with mentions or reviews of SDL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • 12to11 – run Wayland applications on an X server
    1 project | news.ycombinator.com | 27 Apr 2024
    Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345

    One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.

  • C-Macs – a pure C macOS application
    11 projects | news.ycombinator.com | 19 Apr 2024
    The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.

    [1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa

  • Revert "video: Prefer Wayland over X11 (take 2)"
    4 projects | news.ycombinator.com | 24 Mar 2024
    Correct. It's explained here:

    https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...

    XWayland has special hooks into the compositors that normal wayland clients don't get.

  • Semantic Patching in C with Coccinelle
    1 project | news.ycombinator.com | 16 Dec 2023
    Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
  • reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
    9 projects | /r/cpp | 9 Dec 2023
    https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
  • BBC Basic returns on multiple platforms, open sourced
    3 projects | news.ycombinator.com | 29 Nov 2023
    If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?

    I think there's a lot more going on than that. Here's SDL's current pixel access code:

    https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...

  • Games! How they write code for SDL (+ interview with the creator)
    1 project | dev.to | 17 Nov 2023
    We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
  • Regarding including external libraries and prefix folders.
    1 project | /r/cpp_questions | 30 Sep 2023
    FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
  • SDL3 Filesystem API RFC
    1 project | news.ycombinator.com | 18 Aug 2023
  • Chip8 emulator
    2 projects | /r/EmuDev | 17 Aug 2023
    It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.

What are some alternatives?

When comparing XQuartz and SDL you can also consider the following projects:

HomeBrew - 🍺 The missing package manager for macOS (or Linux)

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

homebrew-zathura - Homebrew formulae to build Zathura on Mac OS X

raylib - A simple and easy-to-use library to enjoy videogames programming

cage - A Wayland kiosk

Godot - Godot Engine – Multi-platform 2D and 3D game engine

i3ass - A collection of shell scripts to ease the use of i3wm

olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

Docker-OSX - Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.

DS4Windows - Like those other ds4tools, but sexier

pass-import - A pass extension for importing data from most existing password managers

DualSenseSupport - Preliminar DualSense