XOutput
antimicrox
XOutput | antimicrox | |
---|---|---|
77 | 113 | |
1,055 | 2,131 | |
- | 2.5% | |
7.1 | 8.3 | |
about 2 months ago | 7 days ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 only |
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XOutput
- Help remapping controller
- Update on Samsho rollback netcode
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How to make a generic controller into playstation controller
Xoutput - is maybe the simplest but x360 only.
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Input Lag With the ALP?
I've been playing with using XOutput + HidHide to cause Windows to see the the ALP controls as an Xbox controller instead of the generic device it normally appears as, and it seemed to significantly improve the input latency in FX. But there are other downsides and quirks that it causes, including problems actually launching the ball in some of the FX tables, so it might also end up being a non-starter.
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Playnite as a "system"
I’m using this as a hub for mainly a GameCube emulator and those controllers do not have Xinput so it wont work in Playnite. I used this to map the controller to XInput and then added an extra line in the Launch Playnite.bat file to also open XOutput on startup
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I need recommendations on a keyboard mapper!
Does your ipac have a dinput mode? If so, xoutput may work https://github.com/csutorasa/XOutput/issues/210
- Connect+ Anti Cheat PC Problem
- This is the event that made me hate this company of shit
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Using both HOTAS and motion controllers in NMS VR with XOutput
I know a fair number of people would like to be able to use their HOTAS with NMS (plenty pancake players, not just VR players who dislike the virtual HOTAS we get). A problem for PC VR players, though, is that any solution might leave you stuck with the HOTAS for all play and that wouldn't be so great. But I've seen a couple of people in other subs say that they use XOutput for this and that it lets them switch seamlessly between HOTAS and motion controllers, detecting when they put one device down and pick up the other.
- Division 2 is on sale at steam spring sale for 70% off. If you havent bought it yet, now's the time to do so. I recommend the New York Edition.
antimicrox
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I hate as a person what I'm forced to do as a user
For gamepad control it looks like there is a program to do just that here .
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Handy Controller Menu
A Controller to Mouse Software (I used reWasd, a free alternative is AntiMicroX)
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[Recommendation] Not necessary, but cool software to tweak your devices (webcam, keyboard etc.)
- AntiMicroX: Map keyboard buttons & mouse controls to a gamepad (with Wayland support)
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What’s the best way to multiple inputs to a single pushbutton?
I have an unused 24mm button on my stick, and I’d like to be able to assign to it two (or more) inputs so it can be used with AntiMicroX for some other function (i.e. 'Select+R3' would press F12, which is bound to 'Reset' in Retroarch). I originally planned for this button to be used for Turbo, but I changed my mind once I realized how many possibilities there are with AntiMicroX. Like the button could run shell scripts or some win32 executable, which is pretty neat.
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Playing Flash Games With a Controller
Like the other person said, Flash has no native support for that. Even games with controller support in mind (Like Super Mario Crossover) tell you to install programs for using controllers, so yeah, you would have to use an external program to accomplish this. I personally would advocate using AntiMicro which is available for free, just install and assign controller buttons to emulate key presses.
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Need some help with emulators
Already solved by: signalno11 (discord) by program: https://github.com/AntiMicroX/antimicrox/releases/tag/3.3.4
- Is there a way to scroll using a game controller on Wayland? Or map the controller to other mouse buttons?
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Just upgraded to Moza R5 + ES wheel - How do I enable menu navigation with the dpad?
Works like a charm: https://github.com/AntiMicroX/antimicrox/
- Class that doesn't require a lot of movement while mobbing?
- Mods for better accessibility (disabled player)
What are some alternatives?
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
x360ce - Primary repository for the x360ce library, front-end and tools.
antimicro - [NOT maintained anymore] Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support
BetterJoyForCemu - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput [Moved to: https://github.com/Davidobot/BetterJoy]
devreorder - A utility for reordering and hiding DirectInput controllers
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
DualSense-Windows - Windows API for the PS5 DualSense controller
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
GP2040 - Gamepad firmware for Raspberry Pi Pico and other RP2040 microcontrollers supporting Nintendo Switch, XInput and DirectInput
UCR - Universal Control Remapper [Alpha]
RetroPie-joystick-selection - A script to let the user choose the controllers for RetroArch players 1-4