XDtoXF
CSharpForMarkup
XDtoXF | CSharpForMarkup | |
---|---|---|
1 | 8 | |
148 | 723 | |
- | - | |
0.0 | 8.5 | |
almost 3 years ago | 5 days ago | |
JavaScript | C# | |
MIT License | MIT License |
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XDtoXF
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Memory leak? Collectionview timer countdown
Thanks, you ever try the plugin's to export to Xamarin? I came across this one today, looks interesting https://github.com/kphillpotts/XDtoXF
CSharpForMarkup
- Uno: Create Beautiful Cross Platform .NET Apps Faster
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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State of mobile app development within the .NET ecosystem?
Uno Platform can be both XAML or C# Markup if you use https://github.com/VincentH-Net/CSharpForMarkup with it.
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Modern C# software development framework
And if you use https://github.com/VincentH-Net/CSharpForMarkup with it, you can have an all-around C# approach for both front end and back end.
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What are your gripes with XAML?
Maybe some c# markup libraries like this one. But I haven't use that so you'd need to check yourself
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Uno platform: build single-codebase applications across all platforms
You can CSharpForMarkup with WPF, WinUI 3, Uno Platform. with AvaloniaUI and Maui coming and possibly Blazor.
https://github.com/VincentH-Net/CSharpForMarkup
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Performance Improvements in .NET 6
To manage mental mapping of what is being drawn, I keep methods that create widget trees short. My rule of thumb is that whole method has to comfortably fit the screen at once. For each section of the main tree I create a static function that returns a branch of the tree. These functions have descriptive names that help you visualize what element each function builds. If a tree inside a function is long, it is broken down in the same way.
There are some fluent extensions (for Xamarin.Forms and probably future MAUI) that help you build UI in declarative fashion with C#. Same extensions could be created for other frameworks.
https://devblogs.microsoft.com/xamarin/c-sharp-markup-for-xa...
https://github.com/VincentH-Net/CSharpForMarkup
For reusable custom widgets that can't be done with a static function, I create new classes with their own widget trees. Try to keep widgets composable and avoid inheritance if possible.
Hot reload is coming in .NET 6, so waiting for rebuild will soon be history.
I have no experience with QML so I can't really comment on that.
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What's a Modern Technology Used For Building Desktop Programs?
If I were to build a windows only desktop app with technology I was moderately familiar with, I'd probably got for WPF + https://github.com/VincentH-Net/CSharpForMarkup Working without XAML makes life so much simpler.
What are some alternatives?
xaml-code-experiences - A collection of the experiences I have collected during days of Xamarin and Wpf, while following the MVVM design pattern.
ModernWpf - Modern styles and controls for your WPF applications
ID-MultiPageImporter - Script for automating the placing (import) of PDF and InDesign files inside Adobe InDesign
Avalonia.FuncUI - Develop cross-plattform GUI Applications using F# and Avalonia!
EventApp
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
mobile - The mobile app vault (iOS and Android).
xamarin-forms-goodlooking-UI - Xamarin.Forms goodlooking UI samples
HandyControl - Contains some simple and commonly used WPF controls
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
trava-jdk-11-dcevm - dcevm-11 built on Travis