X1nput
DirectStorage
X1nput | DirectStorage | |
---|---|---|
10 | 18 | |
277 | 653 | |
- | 2.6% | |
3.5 | 4.5 | |
3 months ago | 4 months ago | |
C# | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
X1nput
- [Pc Gaming] DLL Xinput personnalisé avec support de déclencheur d'impulsion sur les contrôleurs Xbox One
- Looks like PS5 exclusive Returnal is headed to PC
- Impulse rumble is a must on PC
- Xbox controller impulse rumble mod will be the first thing I do before playing
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PSA - If you're playing FH5 through Steam using an Xbox One controller, you can enable trigger rumble with these steps
TL;DR: Disable Steam input first (right-click Forza Horizon 5 > Properties > Controller > Disable steam input), then download the latest version of X1input here and place the 64bit .dll file it gives you in the directory of your FH5 game (should be like steamapps > common > ForzaHorizon5)
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How to fix trigger rumble for Steam yourself
Go to https://github.com/araghon007/X1nput/releases
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X1nput - a game hook that emulates Impulse Triggers on the Xbox One Controller
Link to download: Releases · araghon007/X1nput (github.com) Link to instructions: araghon007/X1nput: Xinput hook for Impulse Trigger emulation (github.com)
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Windows.Gaming.Input API or X1nput support ?
The API that allows for that is Windows.Gaming.Input. There is a re-writing of Xinput called X1nput that allows to use it https://github.com/araghon007/X1nput
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How could I use the trigger rumble motors of my Xbox Controller with Dolphin ?
Interesting, I hadn't heard of X1nput before. Did you try following the instructions on the X1nput repo?
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Steam Client Beta - January 5th: 'ability to bind the Xbox Elite controller paddles', 'Support for trigger rumble'
Try this! It will make it so that if there's a vibration event, the triggers will also vibrate.
DirectStorage
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Game Ready & Studio Driver 535.98 FAQ/Discussion
I don't think the GPU decompression optimizations is in this driver. I updated and using the Bulk Loader Demo test I'm actually seeing lower throughput than before. I used to hit around 24-25GB a sec, now I'm only hitting like 21GB a sec. Although it's possible but I doubt it, it could be related to the Windows 11 March update reducing SSD bandwidth. I haven't run the test in months so it might be related.
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Pigz: Parallel gzip for modern multi-processor, multi-core machines
The data is compressed with GDeflate, not deflate. The single stream is designed to use the parallelism of a GPU. It is described here:
https://github.com/microsoft/DirectStorage/blob/main/GDeflat...
The GPU decompression benchmark I linked earlier allows you to specify a single file that it will compress with GDeflate (and zlib for comparison). The numbers presented in the docs that come with the benchmark and presented elsewhere are consistent with my own runs using a source file that is highly compressible.
Part of the trick of achieving this speedup is to read the data fast enough. I don't know of any NVMe drive that can reach full speed with a queue depth of 1. While running the benchmark in a windows VM with a GPU passed through, on the linux host I observed that the average read size was about 512k and the queue depth was sometimes over 30.
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From Project Management to Data Compression Innovator: Building LZ4, ZStandard, and Finite State Entropy Encoder
We already have GDeflate, with permissive sources available for both CPU compression/decompression and GPU decompression in the DirectStorage GitHub repo. I haven't personally played with it yet, but I'll be implementing it in a project I'm working on in the next few months and am pretty excited to do so.
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[Digital Foundry] The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address
Wrong: https://github.com/microsoft/DirectStorage/blob/main/Docs/diagrams.mmd
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DirectStorage Performance Compared: AMD vs Intel vs Nvidia
The github repo has some command line parameters.
- DirectStorage in Star Citizen after Gen12
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Samsung 990 Pro tested with DirectStorage. The Samsung 990 Pro, like the Sabrent Rocket 4 Plus-G and WD SN850X, has gaming / DirectStorage optimizations.
Only the final test where the results of several SSDs are displayed in the graph is a synthetic one. The first two both support DirectStorage and are designed with Microsoft's recommendations for DirectStorage in mind. That is, random reads of 32k or greater block sizes with high queue depths. This is because you need a high queue depth to be able to saturate NVMe drives.
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Valve Halves Steam Deck SSD Bandwidth on Some Models
For most it'll be a background element they're not aware of, if you're running up to date win10 onwards you have DS capabilities, you can get the sample from microsoft build it and run it fine.
- DirectStorage API for Windows
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Looks like PS5 exclusive Returnal is headed to PC
Direct Storage github Samples: https://github.com/microsoft/DirectStorage
What are some alternatives?
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
DualSenseSupport - Preliminar DualSense
rapidgzip - Gzip Decompression and Random Access for Modern Multi-Core Machines
DS4Windows - Like those other ds4tools, but sexier
DirectX12GameEngine - DirectX 12 .NET game engine
display-drivers-uninstaller - Display Driver Uninstaller (DDU) a driver removal utility / cleaner utility
nvcomp - Repository for nvCOMP docs and examples. nvCOMP is a library for fast lossless compression/decompression on the GPU that can be downloaded from https://developer.nvidia.com/nvcomp.
solaris-userland - Open Source software in Solaris using gmake based build system to drive building various software components.
isa-l - Intelligent Storage Acceleration Library
TurboBench - Compression Benchmark