Wrye-Mash-Polemos
Wrye Mash 2021, Polemos fork. (by polemion)
Halo-Asset-Blender-Development-Toolset
CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender (by General-101)
Wrye-Mash-Polemos | Halo-Asset-Blender-Development-Toolset | |
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24 | 20 | |
16 | 115 | |
- | - | |
3.7 | 8.7 | |
19 days ago | about 19 hours ago | |
Python | Python | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wrye-Mash-Polemos
Posts with mentions or reviews of Wrye-Mash-Polemos.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-30.
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Quick question about Wrye Mash - Polemos fork - 2021 load order
Based on the screenshots at https://www.nexusmods.com/morrowind/mods/45439 it looks like entries lower in the list override i.e. load after the ones higher up. This makes sense as entries like Morrowind.esm need to load before .esp files that depend on it can be loaded.
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Experiences with BTB's Game Improvements, its different varieties, and/or other alternatives for a balanced vanilla-friendly gameplay?
If BTBGisation works fine with Tweaked (at least it's patches I downloaded don't have any version of BTB as a master file.) If a mod is missing a master file but you think it doesn't need it, you can remove that dependency in Wrye Mash by selecting the mod from the left panel, unchecking the unneeded master in the right panel, and clicking save at the bottom of the Master list. I also have no idea how well it works with OpenMW.
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MGE XE / Wyre Mash
What's your version of Wrye Mash? This is the most up to date.
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Tamriel Rebuilt - load order help
You'll need to use a mod manager. I use wyre mash https://www.nexusmods.com/morrowind/mods/45439
- Hi, how do you change your load order of mwse mods without esp's, or why isn't that something I should care about as it seems no one on the internet has ever asked this?
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Too many plugins for Wyre Bash - best tool to combine many smaller small plugins into one?
I didn't know that existed! Did some research on that and found it. FYI for anyone else looking: https://www.nexusmods.com/morrowind/mods/45439 - not the main file, but the beta6 option. Works great
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Need your opinion
https://www.nexusmods.com/morrowind/mods/45439 use the Polemos fork! I was having similar troubles but that I was able to use
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What mods would you recommend for a first-time playthrough?
Definitely recommend Wrye Mash instead.
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wrye mash polemos fork no handler found error
The Installers section of this page will probably explain it better than I can.
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Tel Uvirith is depressing
Give this one a go.
Halo-Asset-Blender-Development-Toolset
Posts with mentions or reviews of Halo-Asset-Blender-Development-Toolset.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-07.
- Where would I find a guide to create halo mcc campaign missions?
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I created a 1:1 scale remake of Headlong in Infinite!
Thanks! Initially I was eyeballing it based on ghost and warthog lengths but that quickly proved to be difficult and cumbersome. I got some tips thanks to UneeQ in exporting the BSP (map structure data) from Reclaimer and importing it into Blender using the Halo Asset Blender Development Toolset
- The Final Old School Donkey Kong Mod Has Been Brought To Halo MCC From Halo 2 Vista
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Some WIP weapon models I'm making for a CE mod
First off, I'll assume you're using Blender, so download the Halo Blender Toolset addon (https://github.com/General-101/Halo-Asset-Blender-Development-Toolset) and get it setup in Blender. You will then need to download the Halo Editing Kit from Steam. Once you have all the tags (models, sounds, AI data etc) unzipped, you can use the Blender tools to import models. Use these models and their armatures as a basis to work from.
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Is there a way I can make a custom map from scratch? Custom geometry, that is
You can use Blender with the Halo Asset exporter/importer tool to create maps, however it is still in development and Halo 3 is only partially supported. Additionally can visit the Reclaimers Library website for tutorials and other helpful information on the Halo engine (including tutorials on creating maps from scratch)
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When importing BSP's into Blender, some of the geometry is randomly displaced. Any ideas why this is happening? More info in the comments.
I'm using Halo-Asset-Blender-Development-Toolset to import the BSP into Blender
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Is the Halo modding community dying?
There's a lot of resources out there now actually! https://c20.reclaimers.net/ is a great hub for all kinds of documentation. fryingpanproductions made a playlist of various tutorials for Halo 3, although it seems like they've been on hiatus. TheChunkierBean also has tutorials, including getting custom assets into Halo 3. Plus the Halo Mods discord is very active and very helpful.
- How to turn Scenario Files from H3EK or H2EK into Mapfiles for MCC.
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Another round of some good looking Spartans
The easiest way to get models is to extract them from the games yourself, since openly sharing them is generally taken down by Microsoft depending on the platform. The current mod tools plus the Halo Blender addon will allow you to pull whatever you'd like straight from MCC. That addon is here: https://github.com/General-101/Halo-Asset-Blender-Development-Toolset Make sure you have at least Blender 3.1.0 if you've already played around with it in the past.
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Can anyone help me understand the Mod Tools?
A great resource is The Reclaimers Library website; it's a guide for modding, for beginners, and also covers more advanced topics. It's guide for H1 is the most in-depth, but they also have MCC related guides as well. Since the engines all have very similar "cores", the workflow basics are very similar across games.
What are some alternatives?
When comparing Wrye-Mash-Polemos and Halo-Asset-Blender-Development-Toolset you can also consider the following projects:
wrye-bash - A swiss army knife for modding Bethesda games.
ReachVariantEditor - A tool for editing Halo: Reach game variants.