WorkflowEngine
Jurassic
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WorkflowEngine | Jurassic | |
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1 | 6 | |
862 | 854 | |
- | - | |
5.8 | 2.4 | |
18 days ago | 6 months ago | |
C# | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WorkflowEngine
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.NET Modern Task Scheduler
The best open source project for this is Elsa Workflows and it’s pretty active. If you don’t mind paid then WorkflowEngine.
Jurassic
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
- Can I use JavaScript on unity?
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Compiler project with dotnet
The source code is here: https://github.com/paulbartrum/jurassic
- A few thoughts on Fuchsia security
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Wouldn't it make sense to build a .NET compiler for typescript?
The first step would be compiling TypeScript to JavaScript, and then JavaScript to .NET. It looks like there’s already a tool to do this called Jurassic, but note that it only accepts ES5, not ES6. I wasn’t able to find any tools which support ES6, but TypeScript can compile to ES5 with polyfills, so that’s not the end of the world. (IIRC you might hit performance problems with generators but I might be wrong)
What are some alternatives?
SolidSoils4Arduino - C# .NET - Arduino library supporting simultaneous serial ASCII, Firmata and I2C communication
Jint - Javascript Interpreter for .NET
MediatR - Simple, unambitious mediator implementation in .NET
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Rant
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
BitSharp
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
YoutubeExplode - Abstraction layer over YouTube's internal API