WidescreenFixesPack
d8vk
Our great sponsors
WidescreenFixesPack | d8vk | |
---|---|---|
82 | 35 | |
2,142 | 462 | |
- | - | |
9.3 | 8.4 | |
16 days ago | about 1 month ago | |
C | C++ | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WidescreenFixesPack
- Online LAN for NFS ProStreet has FINALLY been patched for W11
- Anyone know how to fix this overlaping HUD?
- I guess that's one way to dodge a roadblock
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Has anyone had this HUD glitch in NSFC? If yes please help!
Update your WidescreenFix: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsc
- "ur dead payn-"
- Ronnie probably wanted revenge.
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Need For Speed Underground 2 now works with RTX Remix (read my comment below on how to make it work on your PC too)
[FOR WIDESCREEN] ->Install the widescreenfix from here https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsu2 ->Set WindowedMode = 3 in the widescreen.ini ->Rename d3d9.dll to d3d9.asi ->When the game launches, change your desktop resolution back to it's normal one ->Expand the game's window
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Vice City or Vice City Stories. What’s better? And WHY?
Thankfully we have new patches for VCS on the PS2 Emulator (PCSX2) that allow you to use PC controls (keyboard/mouse), PC Cheats (experimental), 60fps support, ultrawide monitor support, improved aspect ratio etc, if you are interested check here: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/gtavcs
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Issues Using ThirteenAG Widscreen Fixes on Deck?
I've been using ThirteenAG's great collection of widescreen fixes for games on my Windows PC and my Deck, but I've found the results a bit mixed on the Steam Deck side of things and was wondering if anyone has any advice.
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[Steam Deck][HowTo] Run jc141 games: the extract dwarfs on windows way
Steam Deck set up: Setting up the games on Steam Deck is simple. 1. Enter Desktop Mode 2. Move the extracted files folder somewhere on your Steam Deck (use external drive, ftp etc) 3. Find the game .exe, right click it (left trigger) and click "Add game to Steam". If you don't know which is the executable or you can't find it, go to your uncompressed files, open the start..sh with a text editor and look at the bottom of the script t find where and which files is executed. 4. Switch to Gaming Mode, find the added game and try to run it. - If the game does not run, try changing the compatibility (game properties) to GE or an other proton version (Get more versions with ProtonUp-QT) - Older games may contain a "scripts" folder and a dinput8.dll file. These files are patching the game with setting changes (screen resolution, buttons etc). If your game has these, modify the .ini file inside the scripts folder with a text editor (if available, change resolution x and y to 1280 and 800, and change to xbox controller). You also need to add the following launch option in the game properties in steam: WINEDLLOVERRIDES="dinput8=n,b" %command% You can check for scripts at https://thirteenag.github.io/wfp, just make sure you don't have multiple *.asi files in the scripts folder. I highly recommend this for older games which run in the wrong resolution or you get keyboard controls.
d8vk
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Install D8VK to Lutris prefix, how?
You can find more information about D8VK and its installation here: [D8VK GitHub Repository](https://github.com/AlpyneDreams/d8vk)
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Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now
the release has a tabular comparison: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
If you manually installed a 3rd party d3d8 -> d3d9 translation layer, that would indeed be rendered using DXVK since DXVK implements d3d9. See the table at the bottom of the 1.0 release: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
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Early 2000s rally games were so good
Ps. d8vk came out today. Helps with some of these old DX8 games.
- D8vk Version 1.0
- D8VK Release v1.0 (Vulkan translation layer of Direct3D 8 for DXVK)
- D8VK Release v1.0 (Vulkan translation of Direct3D 8 for DXVK)
What are some alternatives?
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
USBqemu-wheel - PCSX2 usb plugin for wheels and increasingly more stuff
dxvk-native - D3D9/11 but it runs natively on Linux!
NFSU2-Bug-Fixes
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
III.VC.SA.IV.Project2DFX - Project2DFX is a set of plugins for GTA III, Vice City, San Andreas, GTA IV: The Complete Edition, GTA Liberty City Stories and GTA Vice City Stories, which adds LOD corona effect to a game map, making LOD-world look a lot better.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
NVSE - New Vegas Script Extender (NVSE)
ToGL - Direct3D to OpenGL abstraction layer