Whoop4.0BatteryReset
Simple app to reset the whoop 4.0 battery when it craps out. (by nekkid-yoga)
UniRate
Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms. (by renanwolf)
Whoop4.0BatteryReset | UniRate | |
---|---|---|
2 | 2 | |
8 | 79 | |
- | - | |
0.0 | 3.4 | |
over 2 years ago | 7 months ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Whoop4.0BatteryReset
Posts with mentions or reviews of Whoop4.0BatteryReset.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Battery pack dead
GitHub Repo: https://github.com/nekkid-yoga/Whoop4.0BatteryReset
- Aaaand I fixed my 4.0 battery pack (how-to inside)
UniRate
Posts with mentions or reviews of UniRate.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How is Unity for building an application?
Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
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how to approach building for mobile 3d game ? to save mobile device resources.
For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!
What are some alternatives?
When comparing Whoop4.0BatteryReset and UniRate you can also consider the following projects:
stats - macOS system monitor in your menu bar
Incremental - Incremental Deterministic Decimal Number Type in C#
auto-cpufreq - Automatic CPU speed & power optimizer for Linux
FontainebleauDemo - Fontainebleau demo
Hibzz.Hibernator - A library used to create low performant idle applications in Unity