WeightedChoice VS godot-vrm

Compare WeightedChoice vs godot-vrm and see what are their differences.

godot-vrm

Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library. (by V-Sekai)
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WeightedChoice godot-vrm
1 3
4 256
- 5.5%
6.4 8.3
15 days ago 8 days ago
GDScript GDScript
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WeightedChoice

Posts with mentions or reviews of WeightedChoice. We have used some of these posts to build our list of alternatives and similar projects.

godot-vrm

Posts with mentions or reviews of godot-vrm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-23.

What are some alternatives?

When comparing WeightedChoice and godot-vrm you can also consider the following projects:

Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.

Godot-Octahedral-Impostors - Octahedral Impostors implementation for Godot Game Engine

Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine

godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine

Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.