WebViewFeedback
Nuget Package Manager
WebViewFeedback | Nuget Package Manager | |
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35 | 29 | |
413 | 1,480 | |
1.7% | 0.3% | |
8.8 | 8.5 | |
6 days ago | 12 days ago | |
HTML | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WebViewFeedback
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
You say that being web centric precludes usage on conventional gaming platforms. What about all the games that are PC only anyways? They could use Tauri or whatnot & have incredibly easy time porting to native.
Games such as Battlefield have already used web technology to power much of the game chrome. Taking this a step further doesn't seem like a real constraint. Microsoft themselves are working to extend fast performance webviews to Xbox uwp's. https://github.com/MicrosoftEdge/WebView2Feedback/issues/215...
You're also not acknowledging the upside. Plenty of games would love to have an easy-to-make runs-anywhere multi-parryty game. Letting people log in from work or their phone could be a huge advantage to reaching markets. The market of people with access to web browsers is much bigger than the market of console owners!
You're also constraining your thinking to a narrow band in other ways, again ignoring plenty of great potential. Unreal has had huge success gaining entry into all kinds of unexpected spaces; cinema, architecture, events. Engines have a much wider market than just games, and having engines available on a much broader set of modalities than conventional game engines can unlock new use cases. No one's going to build a navigation tool requiring everyone to have a Steam Deck, but if all it takes is a phone then maybe that becomes interesting.
This also seems like an amazing starter kit for education and hobby coders. Wouldn't it be amazing to be able to be a year or two into learning development, and be able to create your own virtual world? That anyone can easily join & access from any device? That potential makes me thrilled.
Maybe this innovation isn't for you & you want to stick to conventional modalities. Fine, great! Don't use this. I for one see a lot of potential & reason for excitement. I think it has plenty of revenue potential, and vast amounts of cool potential.
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Current state of MAUI?
Drag and drop is still broken in WebView2, so all blazor Maui drag and drop is broken. This is still not being fixed by MS https://github.com/MicrosoftEdge/WebView2Feedback/issues/2805
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Chrome extensions in .NET web view controls
Add Ons or Extensions with WebView2 (WebView2Feedback#98)
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Sojour 1.0.46.0 has been released!
FIXED! RPG-254 Unbeknownst to me, Microsoft broke the toolbar on the WebView2 component that Sojour uses for displaying PDFs. The toolbar is now visible again and I have also fixed an odd threading issue, where once upon a time, opening a character sheet used to make that character sheet's window unresponsive for the first click. It's now responsive from the get-go.
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Microsoft Teams is getting big performance improvements next month
Comment on the page point to a few GitHub issues for macOS and Linux support.
Linux: https://github.com/MicrosoftEdge/WebView2Feedback/issues/645...
> Hey all - We don't currently have a timeline for when we would begin this work. Unfortunately it's very unlikely to be soon.
macOS: https://github.com/MicrosoftEdge/WebView2Feedback/issues/131...
> No updates since @ningccn's comment above. We are continuing to make progress on Mac and haven't begun Linux planning yet.
"Microsoft Teams is getting big performance improvements".... but only for Windows!
Maybe some day we can have WebView2 in Linux[1] and others.
[1] https://github.com/MicrosoftEdge/WebView2Feedback/issues/645
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Issues with Microsoft Edge WebView2 after release 109.0.1518.52
Got some traction over on GitHub, please post your comments there! Microsoft has acknowledged this issue and is tracking: https://github.com/MicrosoftEdge/WebView2Feedback/issues/3136
- Microsoft Edge Webview2 Runtime failing on install
- Mircosoft Teams desktop client on Linux is being retired and will be replaced by a progressive web app (running on Chrome/Edge).
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MS Teams Linux client is being retired. To be replaced by a progressive web app
Yep, and edge webview2 uses edge for the most part. Yet there's something specific to the edge webview2 runtime that makes it hard to port even if edge itself is already available on mac/linux. I think it's because it uses some windows specific APIs to expose functionalities that aren't available to regular webviews.
They were planning on maybe releasing the linux port around the end of 2021, as they were prioritizing the mac port first.
But I don’t think even the mac port has been released yet... So it kind of makes sense for the Teams team (ha!) to just not bother with a linux release if the runtime they are developing on isn't even on the release roadmap yet. Though I guess that makes the switch from electron even more confusing.
https://github.com/MicrosoftEdge/WebView2Feedback/issues/645
Nuget Package Manager
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Problem with *.csproj and *.nuspec file to include static files into a nuget package
- https://github.com/NuGet/Home/issues/8843
- what do you find most frustrating about dotnet?
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.NET 8 is on the way! +10 Features that will blow your mind 🤯
GitHub Issue
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Docker build fails on GitHub Action after net7 update
Similar issue here: https://github.com/dotnet/sdk/issues/28971. Following the breadcrumbs it looks like it may be a NuGet issue, reported here: https://github.com/NuGet/Home/issues/12227
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Visual Studio- Problem adding nuget packages
Your issue appears to be related to not having the appropriate permissions to the Nuget folder (so says the error). There is an existing Bug/Ticket open on the Nuget github for this exact issue. There are a few solutions and/or workarounds listed through the conversation that you can try: https://github.com/NuGet/Home/issues/12162. Unfortunately I do not have a Mac to validate the solutions or the issue myself.
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Can't get webassembly project to build
sounds like ur terminal has no internet connection here is a setup for configuring a proxy
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Centralized package management and dotnet add package command
The NuGet team is actively working on adding support for CPVM in .NET SDK 7.0.100/VS 17.4. There was a spec for the initial work that you can read at NuGet/Home, and they're looking to polish up and incorporate that work soon.
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Adding Auditing to Pip
How do you currently feel about attaching the experience to install or when restoring packages? Various ecosystems do this and some get flak for it because of how many transitive dependencies and known vulnerabilities in comparison to others. I'm mostly curious because I'm working on a similar proposal here:
https://github.com/NuGet/Home/pull/11549
There's definitely a fine balance of noise, but how do you feel about it?
- License Changes for Six Labors Products
- Package integrity check failed
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