WebGui
µWebSockets
WebGui | µWebSockets | |
---|---|---|
5 | 41 | |
648 | 16,875 | |
- | 1.4% | |
2.1 | 8.6 | |
about 1 year ago | 2 months ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WebGui
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Visual Node Graph with ImGui
you could compile this with imgui to the web: https://github.com/jnmaloney/WebGui
but you'd have to write communication to your django app. I would do that in JS and then pass events to the WASM layer.
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Who is using C++ for web development?
You mean like this?
- Best way to learn c++ with a background in programming?
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23,000 Devices ShippedFlipper Zero
My next app will be C++/Qt compiled to Javascript with Emscripten and then run inside Electron.
(Incidentally, someone made a Dear Imgui demo this way: https://jnmaloney.github.io/WebGui/imgui.html, minus involving Electron, of course.)
- Why it is that C++ can be compiled to JavaScript bytecode that is WebAssembly (using EMSCRIPTEN), but it cannot be compiled to Java Bytecode?
µWebSockets
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I'm open-sourcing my game engine
They use (uWebSockets)[https://github.com/uNetworking/uWebSockets], which was written in C++, but has an interface to use in NodeJS. It's been really performant for me in my simple tests compared to other popular websocket libs that slow down fairly quickly.
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8 Best WebSocket Libraries For Node
µWebSockets, pronounced as "microWebSocket”, is a WebSocket library written in C++ and has Node.js bindings. Its design focuses on being efficient and scalable, making it ideal for applications that require high concurrency and low latency.
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Recommendations for a CPP HTTP server which supports changing max threads at run time.
You can do that with any single threaded library that leaves threading to you. Like for example https://github.com/uNetworking/uWebSockets
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What's the hot tech stack these days?
Websockets are also pretty valuable for updating the page in real time, there are servers in many languages. I'm a big fan of https://github.com/uNetworking/uWebSockets which is C++ but also has JS bindings to use with Node.js.
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I have done a full benchmark of a POST REST API on my computer: Node.js vs Fastify vs Express.js vs Deno vs Bun vs GO. Node.js is used WITH and WITHOUT clustering on 6-core I7 processor
Can you include uWebsockets? https://github.com/uNetworking/uWebSockets
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[Cpp] Quelle bibliothèque de serveur Web C++ faut-il utiliser de nos jours ?
μWebSockets Génial, rapide, peut transformer l’eau en vin. Nécessite C++17.
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
Not exaclty -- it looks like it's pretty overkill for my needs
I'm looking for something more like websocketpp[0], or even just grpc without a requisite proxy. uWebsockets looks really promising, being header only, but in the fine print requires a runtime library. unfortunately, none of that ecosystem seems to use cmake, making integrating it that much more of a pain.
why use cpp for this, I'm sure some HNer will ask. the ray tracer itself is using cuda, that's why. I've also debated
- running it as a grpc server and having some proxy in a more web-accessible language
- creating python bindings and using python to make a websocket/http server for it
neither of those are out of the question, but they're not my first choices, because I'd like to keep the build & execution simple. introducing dependencies, especially other executables, is in conflict with that.
i don't need anything particularly scalable -- a threaded implementation, or one using select() would be fine, if not preferable.
[0] https://docs.websocketpp.org/
[1] https://github.com/uNetworking/uWebSockets
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WebSocket Server in C
Really cool i also made and CAPI for using WebSocket in C, https://github.com/uNetworking/uWebSockets/tree/master/capi
I will take a deep look on your project thanks for sharing!
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Socketify.py - Maybe the fastest web framework for Python and PyPy
We discover a really fast, small, and well maintained C++ Library called uNetworking/uWebSockets, but no C API available, so we create and adapt the full C API from uNetworking/uWebSockets and will integrate libuv powered fetch and file IO, this same C API is used by Bun
- In the 1970s, programming was an elite's task. Today programming is done by uneducated "farmers" and as a result, the care for smart algorithms, memory usage, CPU-time usage and the like has dwindled in comparison.
What are some alternatives?
Valheim-Server-Web-GUI - This is a web GUI that can live on top of a Valheim server, giving you a web interface for controlling some of the basic functions of managing a server. This is database-less, no SQL required. Can publicly show mods, lets you edit your CFG files via a web interface, can show your world seed ID (publicly or not), can start/stop/restart valheimserver.service and can download your .db and .fwl files.
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
libwebsockets - canonical libwebsockets.org networking library
imgui-sfml - Dear ImGui backend for use with SFML
WebSocket++ - C++ websocket client/server library
implot - Immediate Mode Plotting
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]
zxShaderViz - A useful tool to edit and visualize shaders in real time.
Mongoose - Embedded Web Server
userver - Production-ready C++ Asynchronous Framework with rich functionality
rpc-websockets - JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript