WASI
hello
WASI | hello | |
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45 | 46 | |
4,634 | 2,275 | |
2.3% | 0.8% | |
6.9 | 4.2 | |
8 days ago | 8 months ago | |
Rust | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WASI
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WASI 0.2.0 and Why It Matters
WASI Co-chair here. Nothing in WASI is "somehow blocked by Google", or indeed blocked by anyone at all. Graphics support in WASI hasn't been developed simply because nobody has put energy into developing graphics support in WASI.
At the end of 2023 we counted around 40 contributors who have been working on WASI specifications and implementations: https://github.com/WebAssembly/meetings/blob/main/wasi/2023/... . That is a great growth for our project from a few years ago when that issue was filed, but as you can see from what people are working on, its all much more foundational pieces than a graphics interface. Also, if you look at who is employing those contributors, its largely vendors who are interested in WASI in the context of serverless. That doesn't mean WASI is limited to only serverless, but that has been the focus from contributors so far.
By rolling out WASI on top of the WASM Component Model we have built a sound foundation for creating WASI proposals that support more problem domains, such as embedded systems (@mc_woods and his colleagues are helping with this), or graphics if someone is interested in putting in the work. Our guide to how to create proposals is found here: https://github.com/WebAssembly/WASI/blob/main/Contributing.m... .
- WASI Launching Preview 2
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Missing the Point of WebAssembly
> As I understand it, it's not even really possible today to make WebAssembly do anything meaningful in the browser without trampolining back out to JavaScript anyway, which seems like a remarkable missed opportunity.
That's the underlying messy API it's built on. There are specs to make the API more standardized like https://github.com/WebAssembly/WASI
But overall, yeah, it feels like a shiny new toy everyone is excited about and wants to use. Some toys can be fun to play with, but it doesn't mean we have to rewrite production systems in it. Sometimes, or most of the time, toys don't become useful tools.
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Running WASI binaries from your HTML using Web Components
Snapshot Preview 1 is the standard all tools are building to right now. The specification is available here: https://github.com/WebAssembly/WASI/blob/main/legacy/preview...
It's pretty unreadable though!
Preview 2 looks like it will be a big change, and is just being finalised at the moment. I'd expect that when preview 2 is available there will be an improvement in the quality of documentation. I'm not sure how long it will take after release for tools to start switching to it. I'd expect Preview 1 will still be the main target at least for the rest of this year.
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WASI: WebAssembly System Interface
> Like WTF does this mean? The repo tells me nothing
Directly above the sentence you quoted:
"Interposition in the context of WASI interfaces is the ability for a Webassembly instance to implement a given WASI interface, and for a consumer WebAssembly instance to be able to use this implementation transparently. This can be used to adapt or attenuate the functionality of a WASI API without changing the code using it."
> and I've still yet to see a clear write-up about what WASI is.
In the same document: [0]
> WTF is wit?
The first link in that document ("Starting in Preview2, WASI APIs are defined using the Wit IDL.") is [1].
> I click on "legacy" and I see preview0 and preview1, which are basically unreadable proto-specs.
The README for the legacy directory [2] clearly explains what they are.
> Where's a single well-written WASI spec?
"Development of each API happens in its own repo, which you can access from the proposals list." [3]
> Whatever WASI is doing, I don't like it.
Clearly not - you've gone out of your way to ignore all of the documentation that answers your questions.
> And neither does AssemblyScript team apparently
The AssemblyScript team have a bone to pick with WASI based on their misunderstanding of what WASI is for (it is not intended for use on the web) and WASI's disinterest in supporting UTF-16 strings. You can see for yourself in [4].
[0]: https://github.com/WebAssembly/WASI/tree/main#wasi-high-leve...
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A Gentle Introduction to WebAssembly
The Bytecode Alliance initiated a sub-project called the WebAssembly System Interface (WASI). WASI is an API that allows WebAssembly access to system features such as files, filesystems, Berkeley sockets, clocks, and random numbers. WASI acts as a system-level interface for WebAssembly, so incorporating a runtime into a host environment and building a platform is easier.
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Spin 1.0 — The Developer Tool for Serverless WebAssembly
We are excited to contribute back to Wasmtime and the component model, as well as to new projects and proposals emerging in this space (such as new Wasm proposals, like WASI Preview 2, wasi-keyvalue, wasi-sql or wasi-cloud).
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The Tug-of-War over Server-Side WebAssembly
I've been reading the following repositories.
https://github.com/WebAssembly/WASI/blob/main/Proposals.md
hello
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best distro for Mac like user interface?
Nitrux, or the FreeBSD derivative "Hello/System"
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Global Menus Distro?
HelloSystem is an interesting design that is intended to be just the kind of interface you're wanting. The author is critical of modern user interface design and advocates the Macintosh interface. It's interesting stuff to consider. Hellosystem is based on FreeBSD and is not ready for users (and may eventually be a FreeBSD desktop, not a Linux distro).
- FLiP Stack Weekly 28 Jan 2023
- FLiP Stack Weekly 28-Jan-2023
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HelloSystem – OS with original Mac philosophy with a modern architecture
Are you suggesting they should have chosen Wayland? I think they have a good argument against it:
"Wayland: Under development since a long time, it offers no clear advantage over Xorg while it makes things more complicated (e.g, breaks screen recording) --> Use Xorg instead, or (maybe even better) no X server at all but pure framebuffer (like *ELEC does for media centers). Also see https://gist.github.com/probonopd/9feb7c20257af5dd915e3a9f2d... "
https://github.com/helloSystem/hello/wiki/Welcome-and-unwelc...
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XFCE 4.18 Released
> Custom Actions
> It is now possible to arrange custom actions in cascading submenus. Just enter the same submenu name for a custom action in order to place it into the same menu. If you require multiple menu levels, you can achieve that by using '/' in the path of the 'Submenu' entry.*
In 2012 KDE AppMenu Runner was presented as a "plugin which allows to browse, search and select the menubar of the active application".[0]
In 2019 I requested to somehow implement a feature, similar to Blender's "Menu Search"/"Operator Search"[1], into Olive Video Editor.[2]
After it "Action Search" was implemented into Olive Video Editor ('/') shortcut, its code was reused for "Action Search" in Scribus ('Ctrl+/') and then converted into Qt5-plugin.[3,4]
Year later, this Qt5-plugin code reused in for implementing global "Action Search" in helloSystem FreeBSD distribution.[5]
Then "Search and Run a Command" ('/') was added into GIMP.[6]
Guess, GIMP's implementation may be used for other GTK-based apps too (especially Inkscape, which still has no such feature).
[0] https://www.omgubuntu.co.uk/2012/02/appmenu-runner-the-kde-h...
[1] https://github.com/olive-editor/olive/issues/265
[2] https://docs.blender.org/manual/en/latest/interface/controls...
[3] https://github.com/scribusproject/scribus/issues/109
[4] https://github.com/aoloe/scribus-plugin-actionSearch
[5] https://github.com/helloSystem/hello/issues/21
[6] https://gitlab.gnome.org/GNOME/gimp/-/issues/5601
- Compatibility with VirtualBox Guest Additions · Discussion #219 · helloSystem/hello
What are some alternatives?
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
ravynos - A BSD-based OS project that aims to provide source and binary compatibility with macOS® and a similar user experience.
webgpu-wgsl-hello-triangle - An example of how to render a triangle with WebGPU using WebGPU Shading Language - the "Hello world!" of computer graphics.
ghostbsd-src - GhostBSD Core Operating System Repo
threads - Threads and Atomics in WebAssembly
ISO - helloSystem Live and installation ISO
wasi-libc - WASI libc implementation for WebAssembly
NsCDE - Modern and functional CDE desktop based on FVWM
node-sqlite3 - SQLite3 bindings for Node.js
os - The OS build system
gpuweb - Where the GPU for the Web work happens!
Utilities - Utilities written in PyQt5, meant for use with helloSystem