VulkanAutomata VS alien

Compare VulkanAutomata vs alien and see what are their differences.

VulkanAutomata

Cellular Automata GPU Renderer using the Vulkan API (by Slackermanz)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
VulkanAutomata alien
22 56
352 3,354
- -
0.0 9.8
about 1 year ago 6 days ago
C++ C++
The Unlicense BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VulkanAutomata

Posts with mentions or reviews of VulkanAutomata. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-21.

alien

Posts with mentions or reviews of alien. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-04.

What are some alternatives?

When comparing VulkanAutomata and alien you can also consider the following projects:

Slime-Simulation

The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.

agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.

Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.

webots - Webots Robot Simulator

seagull - A Python Library for Conway's Game of Life

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Grautamaton - General Relativity, Special Relativity, and Quantum Mechanics reproduced as a Hexagonal Cellular Automata using WebGL 2.0 Compute Vertex and Fragment Shaders

raylib - A simple and easy-to-use library to enjoy videogames programming

compute-shaders - Learning compute shaders in public, in Godot 4