VulkanAutomata
Cellular Automata GPU Renderer using the Vulkan API (by Slackermanz)
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VulkanAutomata | Slime-Simulation | |
---|---|---|
22 | 9 | |
352 | 1,348 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | about 1 year ago | |
C++ | C# | |
The Unlicense | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VulkanAutomata
Posts with mentions or reviews of VulkanAutomata.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-21.
- multi neighbourhood cellular automata
- Short compilation of various MNCA patterns
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Incredible pattern I found recently that uses flocking behaviors to collect and 'consume' everything in the simulation!
The pattern shown in the video was discovered, simulated and recorded using VulkanAutomata, an engine of my own design. At 1024x1024 resolution, I get ~560 FPS on my RX 6800XT GPU.
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Got a brand new graphics card! What should I run?
If you're up for something experimental, my VulkanAutomata project will push your GPU to the absolute limit.
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[OC] Complex Molecules formed in a Multiple Neighborhood Cellular Automaton (MNCA)
This is a direct extension of Conway's Game of Life, simulated with VulkanAutomata on my GPU.
- VulkanAutomata Alpha build: Now on github!
- Cellular Automata: Broken Symmetries [ 4K ]
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New c++ renderer: game of life colorized- 4200 random gliders test.
My project VulkanAutomata, uses a combination of Bash / C++ / Vulkan API / GLSL / FFMPEG to do GPU rendering and video exports, and it seems that we are using very similar methods, code formats and workflows!
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Cellular Automata with infection / virus-like mechanics (full youtube link in comments)
It was made in my local WIP/development version of the VulkanAutomata engine. (The headless_engine branch has the best compatibility, but also has the most minimal functionality)
- Understanding Multiple Neighbourhood Cellular Automata
Slime-Simulation
Posts with mentions or reviews of Slime-Simulation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-23.
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I'm a Highschooler and just released a Slime Mold Procedural Art Game!
I learned all this through looking at this GitHub project from Sebastian Lague. And made with Unitys game engine, using compute shaders to run the simulation on the GPU. Hope that helps!
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Particles
I started with compute shaders by referencing this GitHub https://github.com/SebLague/Slime-Simulation and the associated YouTube video. It’s written with Unity but it was helpful for writing my OpenGL shaders
- Ants
- Coding Adventure: Ant and Slime Simulations - YouTube
- Programmer plays with mesmerizing ant and slime simulations [soft spoken][visual][17:53]
- Coding Adventure: Ant and Slime Simulations
- Slime-Simulation
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Project Ideas for Uni
I have been looking at doing an FPGA implementation of this project: https://github.com/SebLague/Slime-Simulation
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Complex Behaviour from Simple Rules (Sebastian Lague YT)
These simulations were made in Unity, and coded with C# and HLSL. The code for the first two simulations is currently in early access to patrons of the channel. If you'd like to support my work, you can find it here: https://www.patreon.com/SebastianLague They will be available to everyone sometime around mid-May. The slime mould simulation is from a previous video, so you can find the code for that over here: https://github.com/SebLague/Slime-Simulation
What are some alternatives?
When comparing VulkanAutomata and Slime-Simulation you can also consider the following projects:
alien - ALIEN is a CUDA-powered artificial life simulation program.
openlane - OpenLane is an automated RTL to GDSII flow based on several components including OpenROAD, Yosys, Magic, Netgen and custom methodology scripts for design exploration and optimization.