VoxelSpace
wezterm
VoxelSpace | wezterm | |
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20 | 131 | |
5,794 | 13,802 | |
- | - | |
0.0 | 9.8 | |
about 1 year ago | 4 days ago | |
C | Rust | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VoxelSpace
- VoxelSpace – Terrain rendering algorithm in less than 20 lines of code
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I made a proof of concept 2.5d engine (Download in comments)
This uses the "Voxel Space algorithm" used in 1992s Comanche to get a faux 3d terrain. Based on the code from here with some optimizations to get a reasonable FPS.
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Voxel Space Engine: Comanche Terrain Rendering
Reminds me of this: https://github.com/s-macke/VoxelSpace
Another implementation to play around with here; this one's not DOS but web based though.
- Terrain rendering algorithm in less than 20 lines of code
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The Genius of Binary Space Partitioning in Doom
I'm reminded of the render algorithm in Comanche, the 1992 video game [0]. I find it remarkably ingenious, and it certainly felt incredible at the time.
[0] https://github.com/s-macke/VoxelSpace
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Infinite procedural terrain generated in Godot3D
The heightmap I've been manipulating may also be familiar to you, but not for the same reason, because it's terrain data of Mt. Fuji. I'm thinking of heightmap files instead of infinite noise, mixing the perks of ray-based rendering insights with a manageable early-'90s-style aesthetic and conventional level design. An erosion simulation could be preprocessed with a seamless OOB margin in that context too.
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Voxel space and WGPU troubles
I wrote a voxel space implementation in Rust some time ago using SFML, and now am trying to move it to WGPU in order to learn how GPUs work better and perhaps solve a horizontal lines glitch I've got.
- Rustenstein 3D: Game programming like it's 1992
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Voxel rendering using pixel columns.
Recently, I’ve been getting into voxel rendering, and I’ve been thinking of a way of extending the voxel space algorithm. https://github.com/s-macke/VoxelSpace
wezterm
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Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
wezterm (Linux, Macos & Windows)
- Terminal Emulators Battle Royale – Unicode Edition
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what terminal emulator would you recommend?
wezterm is pretty good, I've been using it for a long time without any issues. The feature set is honestly huge and I'm probably using 10% of the capabilities, but I like having a lot of options.
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wezterm suddenly stopped working.
Had the same on hyprland with wezterm and there is already a bug report open for it: https://github.com/wez/wezterm/issues/4483
- Contour: Modern and Fast Terminal Emulator
- Tabby: A terminal for a more modern age
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The problem that fonts cannot be bolded in wezterm
I had the same problem, and looking at this issue helped: https://github.com/wez/wezterm/discussions/3388
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Git Blame work around
- [Wezterm](https://github.com/wez/wezterm)
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Terminal emulators that break from the traditional rendering approach?
and my own humble entry in this space is wezterm: https://wezfurlong.org/wezterm which has a decent population of users in Japan and a handful of arabic/RTL users for the unfinished bidi support.
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Switching from Emacs. My experience
either Wezterm OR Window-terminal i Personally use WindowTERM with alacritty * when needed since WindowTerm has some weird ncurses issues ,
What are some alternatives?
DIYDoom - An attempt to understand how DOOM engine works
alacritty - A cross-platform, OpenGL terminal emulator.
GameBoy-Advance-3D-voxel-space-demo - A custom 3D voxel space engine tech demo for the GameBoy Advance
kitty - Cross-platform, fast, feature-rich, GPU based terminal
Descent-2 - The Descent 2 source code.
zellij - A terminal workspace with batteries included
rustenstein - Wolfenstein 3D port written in Rust
Warp - Warp is a modern, Rust-based terminal with AI built in so you and your team can build great software, faster.
abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book
iTerm2-Color-Schemes - Over 250 terminal color schemes/themes for iTerm/iTerm2. Includes ports to Terminal, Konsole, PuTTY, Xresources, XRDB, Remmina, Termite, XFCE, Tilda, FreeBSD VT, Terminator, Kitty, MobaXterm, LXTerminal, Microsoft's Windows Terminal, Visual Studio, Alacritty
Portal-Raycaster - A software portal rendering game engine
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!