VisualBox
react-native-gcanvas
VisualBox | react-native-gcanvas | |
---|---|---|
1 | 2 | |
2 | 198 | |
- | - | |
2.5 | 7.0 | |
12 months ago | 6 months ago | |
JavaScript | JavaScript | |
- | Apache License 2.0 |
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VisualBox
react-native-gcanvas
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Is anyone using react-native-gcanvas in production?
Hi. A comment here pointed me towards this library recently. It looks like alibaba re-created the javascript canvas for use on many platforms. It looks like it was forked when they dropped explicit support for react-native.
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Should I go with IOS Native or React Native is capable?
That said, this library looks pretty decent: https://github.com/flyskywhy/react-native-gcanvas
What are some alternatives?
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
THREE.MeshLine - Mesh replacement for THREE.Line
ux-dx - The core for UX Components and UX Animate
GoGL - OpenGL Engine/Tool built in Golang
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
react-native-dom - An experimental, comprehensive port of React Native to the web.
fieldplay - A vector field explorer
nativescript-vue - Native mobile applications using Vue and NativeScript.
react-native-create-library - :notebook: Command line tool to create a React Native library with a single command
projection-engine - Projection Engine